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What happened with Vampire?
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<blockquote data-quote="evilbob" data-source="post: 6255869" data-attributes="member: 9789"><p>I don't know anything about the business side of things, but as a player, the game changed quite a bit when they switched to the d20 rules. The "new WoD" stuff just seemed like they finally admitted "defeat" - meaning: at the time, d20 was the top of the world, and anything that wasn't d20 didn't seem like it was going to survive (or at least be big), so they decided to bite the bullet (not intended to be a pun) and switch. Doing this sort of sucked the life out (again, not a pun) of the game somehow; it was like the designers didn't really care as much about the "new" source material, and sort of half-assed it. They reinvented themselves completely into a different direction, and didn't have quite as much of the "more social, less combat" flavor, somehow. Maybe. (Don't meant to start a WoD edition war, either; these are just my opinions!) At the same time, media as a whole had been over-saturated with vampire crap for the last decade, and the "sullen goth" look was going out of style. The early 2000s brought in new fads and new ideas. It just wasn't a high time for that genre.</p><p></p><p>That said, they re-released the old Vampire core book as a pdf-only download a couple years ago, and if you can look past some of the absolutely silly rules (looking at you, combat) it's still a great book. We've run two big Vampire games since that book came out and they've been some of the highlights of my entire gaming career. White Wolf still has respect in my book for being some of the first people to get the idea that a character can be much more interesting if defined by the question <em>what is your personality</em> as a core principle instead of <em>what do you do for a living</em>. Pretty much all the D&D-like clones I've ever played still don't seem to get this, in my opinion.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6255869, member: 9789"] I don't know anything about the business side of things, but as a player, the game changed quite a bit when they switched to the d20 rules. The "new WoD" stuff just seemed like they finally admitted "defeat" - meaning: at the time, d20 was the top of the world, and anything that wasn't d20 didn't seem like it was going to survive (or at least be big), so they decided to bite the bullet (not intended to be a pun) and switch. Doing this sort of sucked the life out (again, not a pun) of the game somehow; it was like the designers didn't really care as much about the "new" source material, and sort of half-assed it. They reinvented themselves completely into a different direction, and didn't have quite as much of the "more social, less combat" flavor, somehow. Maybe. (Don't meant to start a WoD edition war, either; these are just my opinions!) At the same time, media as a whole had been over-saturated with vampire crap for the last decade, and the "sullen goth" look was going out of style. The early 2000s brought in new fads and new ideas. It just wasn't a high time for that genre. That said, they re-released the old Vampire core book as a pdf-only download a couple years ago, and if you can look past some of the absolutely silly rules (looking at you, combat) it's still a great book. We've run two big Vampire games since that book came out and they've been some of the highlights of my entire gaming career. White Wolf still has respect in my book for being some of the first people to get the idea that a character can be much more interesting if defined by the question [I]what is your personality[/I] as a core principle instead of [I]what do you do for a living[/I]. Pretty much all the D&D-like clones I've ever played still don't seem to get this, in my opinion. [/QUOTE]
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