Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What happened with Vampire?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6255920" data-attributes="member: 87792"><p>Not so much fizzled as reached the logical conclusion of its publishing model.</p><p></p><p>The World of Darkness was selling roleplaying in a World of Darkness that got Bigger, Edgier, and Grimderper with each supplement. It was the setting they were selling, not the rules - to the point where the rules lead to a different playstyle from the games, and they'd accuse anyone who wanted to use what the rules actually did of "Rollplaying, not roleplaying". (Incidentally, this is what triggered The Forge - wanting games that did what they said on the tin). To maintain interest, with almost every supplement the metaplot and the NPCs had to be Bigger! Edgier! and Grimderper! than last time. There's only so many sudden-yet-inevitable-betrayals from Saulot and times you can nuke Antediluvians before the whole thing collapses in ridiculousness.</p><p></p><p>Which meant that White Wolf needed a new world. A new World of Darkness. They came out with it in 2004 and gave it better rules than the oWoD (which were not a selling point given that for a decade and a half they had been telling people to ignore the rules). It also had a cut down metaplot (which again was an improvement but not a selling point as the only people still buying White Wolf then were buying it <em>for</em> the metaplot). The stakes were lowered to personal horror, and the richness of the world - they lost however many supplements. This meant that the reaction to the nWoD was a general "meh" and edition wars that made 3e/4e seem friendly.</p><p></p><p>That said, there's some interesting material coming out right now for what is effectively WoD3 - <a href="http://www.rpgnow.com/product/123898/Blood-and-Smoke-the-Strix-Chronicle" target="_blank">the revised Vampire</a> is getting back to its horror roots and came out just over a month ago, and <a href="https://www.kickstarter.com/projects/200664283/demon-the-descent-prestige-edition" target="_blank">Demon: The Descent</a> was kickstarted a couple of months ago and comes out later this year. The new <a href="http://rpg.drivethrustuff.com/product/120616/Convention-Book-Void-Engineers" target="_blank">Convention: Void Engineers</a> is excellent and less than six months old, but to illustrate how badly the nWoD did, the first nMage convention book <a href="http://rpg.drivethrustuff.com/product/3041/Convention-Book-Iteration-X?src=s_pi&it=1" target="_blank">came out in 2005</a> - <a href="http://rpg.drivethrustuff.com/product/113471/Convention-Book-Progenitors?src=s_pi" target="_blank">Progenitors</a>, <a href="http://rpg.drivethrustuff.com/product/117395/Convention-Book-Syndicate?src=s_pi" target="_blank">Syndicate</a>, and Void Engineers came out less than a year ago.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6255920, member: 87792"] Not so much fizzled as reached the logical conclusion of its publishing model. The World of Darkness was selling roleplaying in a World of Darkness that got Bigger, Edgier, and Grimderper with each supplement. It was the setting they were selling, not the rules - to the point where the rules lead to a different playstyle from the games, and they'd accuse anyone who wanted to use what the rules actually did of "Rollplaying, not roleplaying". (Incidentally, this is what triggered The Forge - wanting games that did what they said on the tin). To maintain interest, with almost every supplement the metaplot and the NPCs had to be Bigger! Edgier! and Grimderper! than last time. There's only so many sudden-yet-inevitable-betrayals from Saulot and times you can nuke Antediluvians before the whole thing collapses in ridiculousness. Which meant that White Wolf needed a new world. A new World of Darkness. They came out with it in 2004 and gave it better rules than the oWoD (which were not a selling point given that for a decade and a half they had been telling people to ignore the rules). It also had a cut down metaplot (which again was an improvement but not a selling point as the only people still buying White Wolf then were buying it [I]for[/I] the metaplot). The stakes were lowered to personal horror, and the richness of the world - they lost however many supplements. This meant that the reaction to the nWoD was a general "meh" and edition wars that made 3e/4e seem friendly. That said, there's some interesting material coming out right now for what is effectively WoD3 - [URL="http://www.rpgnow.com/product/123898/Blood-and-Smoke-the-Strix-Chronicle"]the revised Vampire[/URL] is getting back to its horror roots and came out just over a month ago, and [URL="https://www.kickstarter.com/projects/200664283/demon-the-descent-prestige-edition"]Demon: The Descent[/URL] was kickstarted a couple of months ago and comes out later this year. The new [URL="http://rpg.drivethrustuff.com/product/120616/Convention-Book-Void-Engineers"]Convention: Void Engineers[/URL] is excellent and less than six months old, but to illustrate how badly the nWoD did, the first nMage convention book [URL="http://rpg.drivethrustuff.com/product/3041/Convention-Book-Iteration-X?src=s_pi&it=1"]came out in 2005[/URL] - [URL="http://rpg.drivethrustuff.com/product/113471/Convention-Book-Progenitors?src=s_pi"]Progenitors[/URL], [URL="http://rpg.drivethrustuff.com/product/117395/Convention-Book-Syndicate?src=s_pi"]Syndicate[/URL], and Void Engineers came out less than a year ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What happened with Vampire?
Top