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What happened with Vampire?
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<blockquote data-quote="Gilbetron" data-source="post: 6256884" data-attributes="member: 19811"><p>Definitely not the 80s, unless you experienced a different set of 80s from me. Vampire took off because it captured the emerging feel of the 90s. Gothpunk, primarily. The games were extremely evocative, and had a lightning-in-the-bottle mixture of many elements that appealed to many groups of gamers, as well as pulling in tons of non-gamers. nWoD was, as someone said, just kinda of what had to come next. WoD was played out, and they went in a new direction trying to capture to feel of 2000. Unfortunately, the "feel" of the oughts was rather amorphous - vaguely Emo, but Emo wasn't fun like Goth. The system was cleaned up in many ways, but WoD was never about the system (beyond dot-counting). Plus, the RPG world tanked, hard. The d20 bust was combined with the dot-com burst which was combined with the ascendency of video games, particularly WoW. Only Kickstarter saved RPGs, allowing all the great indie ideas a chance to finally emerge with a new feel for what RPGs can bring to the table (hint, it isn't 4E-like miniatures and simulation-like gameplay - video games are much better at that). Now Onyx Path has the reins, and they seem to have a much more interesting direction than nWoD, putting more of the fun back in the game lines. I'm keeping my fingers crossed for Exalted 3E, although I think the setting is played out, sadly. But that's ok, because Demon is nifty, and I'm looking forward to the other restarts they are doing.</p><p></p><p>Oh, and Changeling: The Lost is awesome.</p><p></p><p>tldr; WoD was the cool, fun, goth child of the 90s, nWoD was the confused, bland child of the 00s, and um ... nnWoD seems to be the new child that seems to be fun out of that the gate, but only time will tell.</p></blockquote><p></p>
[QUOTE="Gilbetron, post: 6256884, member: 19811"] Definitely not the 80s, unless you experienced a different set of 80s from me. Vampire took off because it captured the emerging feel of the 90s. Gothpunk, primarily. The games were extremely evocative, and had a lightning-in-the-bottle mixture of many elements that appealed to many groups of gamers, as well as pulling in tons of non-gamers. nWoD was, as someone said, just kinda of what had to come next. WoD was played out, and they went in a new direction trying to capture to feel of 2000. Unfortunately, the "feel" of the oughts was rather amorphous - vaguely Emo, but Emo wasn't fun like Goth. The system was cleaned up in many ways, but WoD was never about the system (beyond dot-counting). Plus, the RPG world tanked, hard. The d20 bust was combined with the dot-com burst which was combined with the ascendency of video games, particularly WoW. Only Kickstarter saved RPGs, allowing all the great indie ideas a chance to finally emerge with a new feel for what RPGs can bring to the table (hint, it isn't 4E-like miniatures and simulation-like gameplay - video games are much better at that). Now Onyx Path has the reins, and they seem to have a much more interesting direction than nWoD, putting more of the fun back in the game lines. I'm keeping my fingers crossed for Exalted 3E, although I think the setting is played out, sadly. But that's ok, because Demon is nifty, and I'm looking forward to the other restarts they are doing. Oh, and Changeling: The Lost is awesome. tldr; WoD was the cool, fun, goth child of the 90s, nWoD was the confused, bland child of the 00s, and um ... nnWoD seems to be the new child that seems to be fun out of that the gate, but only time will tell. [/QUOTE]
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