Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What happened with Vampire?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6289165" data-attributes="member: 9789"><p>Re-reading this multi-necro'd thread got me curious, and so I did more research... Actually, the shift from oWoD to nWoD was pretty interesting, and I think at the time it made a lot more sense that people give it credit for nowadays. I had personally jumped into 3.5 by then so I missed it all, but in 2004 White Wolf made the transition by actually going through with the apocalypse... essentially, they followed through on their primary premise of the meta-story, which is honestly pretty justified. (I'm sure this is hardly news to many of you, but I didn't realize it.) Here's a great quote <a href="http://www.gamebanshee.com/news/70131-white-wolf-ends-the-world-of-darkness.html" target="_blank">from the time</a>:</p><p></p><p>So they had pretty much gotten to the end of their rope, story-wise, and needed a reboot to support new players and broaden their base, so they intentionally self-destructed the <em>entire storyline</em>... but when your game is literally about self destruction and the end of times, you can't really bluff something like that out! People think about it now (ten years later - yes, we are that old) as this "greedy" or "corporate" move, but the actual setting fits very well within their choice at the time, and honestly it was <strong>completely authentic</strong>.</p><p></p><p>The long-term ramifications seem obvious now, but unlike what D&D did (sell off its previous line to another publisher who vowed to keep it going until the end of times), they gave their meta-story final death - and fans got understandable pissed. I guess that was part of the huge reaction at the time - it wasn't a choice, gamers were given an ultimatum: switch or quit. We know how us gamers tend to react to those sorts of situations, and I wonder if this wasn't one of the biggest reasons why so many fans just left the game completely - even though the line of reasoning at the time was pretty sound.</p><p></p><p>Which makes the Onyx Path stuff all the more interesting to me. They're basically playing WoD's Paizo to WW/CCP, and giving fans the third option that they said they always wanted. Sadly, seven+ years was a long time to wait, and the interim has been filled with jillions of quality games that probably make this market even tougher - and without coattails to market off of, Onyx Path has quite an uphill battle to even get the word out. I'm just some random nobody, but I hadn't even HEARD of all the stuff they've been putting out and kickstarting - other than the actual 20th anniversary re-release of the core book - and it's actually a ton of stuff. (Sidebar: V20 DARK AGES WOOHOO!!!) Take this entire thread, for example: people are still asking "what happened to Vampire?" when they've been publishing new stuff <em>in the oWoD setting</em> for three years. (Edit: And IanWatson just ninja'd me with even more proof!)</p><p></p><p>But then again, maybe a decade break was a good thing, because it let the genre get fresh again, and opened it up to new ideas and new directions... And if there was ever a story that could appear to be dead, but rise again... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Ok that was intentional, too.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6289165, member: 9789"] Re-reading this multi-necro'd thread got me curious, and so I did more research... Actually, the shift from oWoD to nWoD was pretty interesting, and I think at the time it made a lot more sense that people give it credit for nowadays. I had personally jumped into 3.5 by then so I missed it all, but in 2004 White Wolf made the transition by actually going through with the apocalypse... essentially, they followed through on their primary premise of the meta-story, which is honestly pretty justified. (I'm sure this is hardly news to many of you, but I didn't realize it.) Here's a great quote [URL="http://www.gamebanshee.com/news/70131-white-wolf-ends-the-world-of-darkness.html"]from the time[/URL]: So they had pretty much gotten to the end of their rope, story-wise, and needed a reboot to support new players and broaden their base, so they intentionally self-destructed the [I]entire storyline[/I]... but when your game is literally about self destruction and the end of times, you can't really bluff something like that out! People think about it now (ten years later - yes, we are that old) as this "greedy" or "corporate" move, but the actual setting fits very well within their choice at the time, and honestly it was [B]completely authentic[/B]. The long-term ramifications seem obvious now, but unlike what D&D did (sell off its previous line to another publisher who vowed to keep it going until the end of times), they gave their meta-story final death - and fans got understandable pissed. I guess that was part of the huge reaction at the time - it wasn't a choice, gamers were given an ultimatum: switch or quit. We know how us gamers tend to react to those sorts of situations, and I wonder if this wasn't one of the biggest reasons why so many fans just left the game completely - even though the line of reasoning at the time was pretty sound. Which makes the Onyx Path stuff all the more interesting to me. They're basically playing WoD's Paizo to WW/CCP, and giving fans the third option that they said they always wanted. Sadly, seven+ years was a long time to wait, and the interim has been filled with jillions of quality games that probably make this market even tougher - and without coattails to market off of, Onyx Path has quite an uphill battle to even get the word out. I'm just some random nobody, but I hadn't even HEARD of all the stuff they've been putting out and kickstarting - other than the actual 20th anniversary re-release of the core book - and it's actually a ton of stuff. (Sidebar: V20 DARK AGES WOOHOO!!!) Take this entire thread, for example: people are still asking "what happened to Vampire?" when they've been publishing new stuff [I]in the oWoD setting[/I] for three years. (Edit: And IanWatson just ninja'd me with even more proof!) But then again, maybe a decade break was a good thing, because it let the genre get fresh again, and opened it up to new ideas and new directions... And if there was ever a story that could appear to be dead, but rise again... :) (Ok that was intentional, too.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What happened with Vampire?
Top