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What happened with Vampire?
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<blockquote data-quote="evilbob" data-source="post: 6289279" data-attributes="member: 9789"><p>Thanks for that very informative response! It sounds like others in this thread either guessed or professed their knowledge correctly.</p><p></p><p>I was not in the business so I am sure I don't know, but since D&D 3.5 released at that time and seemed quite huge, I wonder if it was industry-wide or was 3.5 just taking so much of the pie the rest of the industry just got scraps? That's my perspective but it's from the D&D crowd, not in the know. I'd bet WoW debuting in late 2004 made a huge dent in tabletop play as well.</p><p></p><p>This is totally fair, but a game without publisher support will rarely ever last as long as a game with publisher support. Support is what keeps the blood flowing (not meant to be a pun). And a number of people may have also quit spitefully, just because their world was "destroyed" and they felt abandoned (that's far too dramatic but I couldn't think of the right word - and to be fair, WoD is pretty dramatic). Hard to say, though.</p><p></p><p>Curiously, Bloodlines (perfectly described upthread as "a flawed masterpiece") which could have been a nice crossover tie-in was released in late 2004 - immediately after the "end" of the oWoD. It's hard to know if that could have brought more people to the tabletop game... Especially since being released (buggy and broken) in the same month as WoW and Halflife 2 didn't do it many favors... But it was still one of the best VtM stories I've seen.</p><p></p><p></p><p>Edit: This also seems like a good point.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6289279, member: 9789"] Thanks for that very informative response! It sounds like others in this thread either guessed or professed their knowledge correctly. I was not in the business so I am sure I don't know, but since D&D 3.5 released at that time and seemed quite huge, I wonder if it was industry-wide or was 3.5 just taking so much of the pie the rest of the industry just got scraps? That's my perspective but it's from the D&D crowd, not in the know. I'd bet WoW debuting in late 2004 made a huge dent in tabletop play as well. This is totally fair, but a game without publisher support will rarely ever last as long as a game with publisher support. Support is what keeps the blood flowing (not meant to be a pun). And a number of people may have also quit spitefully, just because their world was "destroyed" and they felt abandoned (that's far too dramatic but I couldn't think of the right word - and to be fair, WoD is pretty dramatic). Hard to say, though. Curiously, Bloodlines (perfectly described upthread as "a flawed masterpiece") which could have been a nice crossover tie-in was released in late 2004 - immediately after the "end" of the oWoD. It's hard to know if that could have brought more people to the tabletop game... Especially since being released (buggy and broken) in the same month as WoW and Halflife 2 didn't do it many favors... But it was still one of the best VtM stories I've seen. Edit: This also seems like a good point. [/QUOTE]
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