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What happened with Vampire?
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<blockquote data-quote="pickin_grinnin" data-source="post: 6290902" data-attributes="member: 6697674"><p>Most of the people I knew who left the game did so because they really hated the nWOD. oWOD was a dark, adult game with an intriguing magic system. nWOD scrapped the magic system (big mistake) and isn't nearly as dark. Even the art suffered - it became a lot more manga-ish in some of the books. They got rid of everything that set the WOD apart from most other games at the time. It was obviously geared towards younger players. They made the same mistake that D&D did years later when it switched from 3.5 to 4.</p><p></p><p>White Wolf made bad business decisions all around, just like TSR had done previously, and Wizards of the Coast / Hasbro later. It's easy to say that hindsight is 20/20, but it was pretty obvious at the time that White Wolf's sales issues with oWOD had nothing to do with the game itself. If they had any business advisors, they weren't doing their job.</p><p></p><p>Given how many new people I was able to bring into the oWOD prior to it's demise, I don't really buy the argument that it was "almost impossible" to bring in new players. It was as easy as ever. You teach them how to play, and then start. They pick things up along the way.</p><p></p><p>When I play WOD games, I just use my oWOD books. They aren't going anywhere. I gave the nWOD materials a shot, but they were just not as intriguing as the old stuff, for the most part. If others enjoy them, that's great.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6290902, member: 6697674"] Most of the people I knew who left the game did so because they really hated the nWOD. oWOD was a dark, adult game with an intriguing magic system. nWOD scrapped the magic system (big mistake) and isn't nearly as dark. Even the art suffered - it became a lot more manga-ish in some of the books. They got rid of everything that set the WOD apart from most other games at the time. It was obviously geared towards younger players. They made the same mistake that D&D did years later when it switched from 3.5 to 4. White Wolf made bad business decisions all around, just like TSR had done previously, and Wizards of the Coast / Hasbro later. It's easy to say that hindsight is 20/20, but it was pretty obvious at the time that White Wolf's sales issues with oWOD had nothing to do with the game itself. If they had any business advisors, they weren't doing their job. Given how many new people I was able to bring into the oWOD prior to it's demise, I don't really buy the argument that it was "almost impossible" to bring in new players. It was as easy as ever. You teach them how to play, and then start. They pick things up along the way. When I play WOD games, I just use my oWOD books. They aren't going anywhere. I gave the nWOD materials a shot, but they were just not as intriguing as the old stuff, for the most part. If others enjoy them, that's great. [/QUOTE]
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