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What happens if 5E fails to unite the base?
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<blockquote data-quote="kitsune9" data-source="post: 5790884" data-attributes="member: 18507"><p>If the 5e fails, the Hasbro <em>could</em>:</p><p></p><p>1. Decide to close the brand down entirely and keep it in "storage". An opportunity will come later and they will dust it off and see if they can use it to generate interest in some kind of product line.</p><p></p><p>2. Sell it to someone else.</p><p></p><p>3. License it to someone else.</p><p></p><p>4. Kill the game, but use the IP for other kind of products (board games, video games, toys, movies, etc.).</p><p></p><p>I'm neutral as to whether 5e will do until we start seeing what the playtests generate and whether there is a resurgence of interest from outside groups (i.e. players who don't play 4e but now have renewed interest in playing 5e).</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5790884, member: 18507"] If the 5e fails, the Hasbro [I]could[/I]: 1. Decide to close the brand down entirely and keep it in "storage". An opportunity will come later and they will dust it off and see if they can use it to generate interest in some kind of product line. 2. Sell it to someone else. 3. License it to someone else. 4. Kill the game, but use the IP for other kind of products (board games, video games, toys, movies, etc.). I'm neutral as to whether 5e will do until we start seeing what the playtests generate and whether there is a resurgence of interest from outside groups (i.e. players who don't play 4e but now have renewed interest in playing 5e). [/QUOTE]
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What happens if 5E fails to unite the base?
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