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What happens if 5E fails to unite the base?
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<blockquote data-quote="Piscivorous" data-source="post: 5792560" data-attributes="member: 96197"><p>I'm skeptical. I've seen consolidation/re-tool projects before. They are very hard, if not impossible, to pull off.</p><p></p><p>That being said, I think they have a fighting chance, simply because they have dedicated people working on it.</p><p></p><p>My take is to go ahead and release D&DN. But set up departments within WotC to start re-releasing older versions, including new adventures. They could target every generation of D&D player at once. If Hasbro is looking for revenue this is ideal. Especially if the goal is to lead their players into the theaters in the future.</p><p></p><p>Touching on the subject of table-top vs online. Online is fine, but you lose a lot of the social/face-to-face interaction. It's a lot like poker. [Well it was]. I could play poker or D&D online every day, but the experience is much different than playing live in-person.</p></blockquote><p></p>
[QUOTE="Piscivorous, post: 5792560, member: 96197"] I'm skeptical. I've seen consolidation/re-tool projects before. They are very hard, if not impossible, to pull off. That being said, I think they have a fighting chance, simply because they have dedicated people working on it. My take is to go ahead and release D&DN. But set up departments within WotC to start re-releasing older versions, including new adventures. They could target every generation of D&D player at once. If Hasbro is looking for revenue this is ideal. Especially if the goal is to lead their players into the theaters in the future. Touching on the subject of table-top vs online. Online is fine, but you lose a lot of the social/face-to-face interaction. It's a lot like poker. [Well it was]. I could play poker or D&D online every day, but the experience is much different than playing live in-person. [/QUOTE]
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What happens if 5E fails to unite the base?
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