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What happens if 5E fails to unite the base?
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<blockquote data-quote="trancejeremy" data-source="post: 5796452" data-attributes="member: 924"><p>I have to say, so far they don't seem to have stirred up much interest - after the announcement it pretty much died quickly. This place is really, really dead compared to the days when 3e was announced. </p><p></p><p>Beyond that, the feeling seems to be that of dread at what is being included, rather than enthusiasm.</p><p></p><p>Maybe it's a mistake trying to simply have one system? Instead of trying to recreate all the types of D&D in one system, why not support 2-3 systems?</p><p></p><p>I think in a way, WOTC overreacted from what killed TSR. I'm not sure it was too many systems and too many product lines, so much as ones that just didn't make any sense (like the Buck Rogers adventure game or Amazing Engine) as well as a lot of really awful products (it's like they rushed them out as fast as possible).</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5796452, member: 924"] I have to say, so far they don't seem to have stirred up much interest - after the announcement it pretty much died quickly. This place is really, really dead compared to the days when 3e was announced. Beyond that, the feeling seems to be that of dread at what is being included, rather than enthusiasm. Maybe it's a mistake trying to simply have one system? Instead of trying to recreate all the types of D&D in one system, why not support 2-3 systems? I think in a way, WOTC overreacted from what killed TSR. I'm not sure it was too many systems and too many product lines, so much as ones that just didn't make any sense (like the Buck Rogers adventure game or Amazing Engine) as well as a lot of really awful products (it's like they rushed them out as fast as possible). [/QUOTE]
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What happens if 5E fails to unite the base?
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