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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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<blockquote data-quote="Jer" data-source="post: 8539609" data-attributes="member: 19857"><p>I marked "Other" because ... it depends. If a player is choosing to do this I'd want to know why and what they want to get out of it - and in fact the player and I probably would have spoken about this narrative possibility in advance. If they're defying their patron it's probably because I've had their patron ask them to do something that the character doesn't want to do, and if that's happening it's very likely that my player has chosen a patron specifically to defy them at some point and have been looking for a reason to do so - I'm unlikely to push a narrative like that onto a player without having their buy-in in the first place. There's no accidental "whoops you fell into an alignment trap with no good options and now you've lost your paladin status" stuff going on at our table because that's not the kind of game we want. </p><p></p><p>So having said that up front, my choice in general would be as yours - they'd keep their abilities but they'd be suffering under the "displeasure" of their patron. Narratively speaking they'd either need to fix the relationship or find a new patron to lose the "displeasure", which would manifest in different ways depending on the character. Mostly minor out of combat penalties, combined with narrating their combat failures differently (any roll of 1, for example, automatically becomes fodder for explaining their failure as a manifestation of their patron's disfavor rather than just a miss).</p></blockquote><p></p>
[QUOTE="Jer, post: 8539609, member: 19857"] I marked "Other" because ... it depends. If a player is choosing to do this I'd want to know why and what they want to get out of it - and in fact the player and I probably would have spoken about this narrative possibility in advance. If they're defying their patron it's probably because I've had their patron ask them to do something that the character doesn't want to do, and if that's happening it's very likely that my player has chosen a patron specifically to defy them at some point and have been looking for a reason to do so - I'm unlikely to push a narrative like that onto a player without having their buy-in in the first place. There's no accidental "whoops you fell into an alignment trap with no good options and now you've lost your paladin status" stuff going on at our table because that's not the kind of game we want. So having said that up front, my choice in general would be as yours - they'd keep their abilities but they'd be suffering under the "displeasure" of their patron. Narratively speaking they'd either need to fix the relationship or find a new patron to lose the "displeasure", which would manifest in different ways depending on the character. Mostly minor out of combat penalties, combined with narrating their combat failures differently (any roll of 1, for example, automatically becomes fodder for explaining their failure as a manifestation of their patron's disfavor rather than just a miss). [/QUOTE]
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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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