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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8539613" data-attributes="member: 18"><p>Whilst I agree with this, I think there's a case to be made that at least in certain scenarios the power cannot necessarily take back what was given, or not trivially. I think you get more interesting situations, in the end, especially with NPCs, if people can take what they got, and run off with it, just like people constantly do in real life. So many contracts IRL are violated because there were specific rules and the person or company violated them and kept violating them, and there's a lot to be done with stories of tracking down the people who broke those contracts, I think.</p><p></p><p>I mean, it's a bit like a cop - they've got their badge and their gun, but if a cop decides to go rogue, those don't stop working. Instead loads of other cops come looking for them.</p><p></p><p>I also feel like, if you're not getting player buy-in, because neither Cleric or Warlock is "OP" but vulnerable to this, you'd be being unfair, unless you equally do things like steal the Wizard's spellbook, curse the Sorcerer so he loses his powers sometimes, and so on. It's a bit different with your wife's Paladin, presuming that was 1E or 2E, because in those editions, Paladins were slightly OP to compensate for the restrictions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8539613, member: 18"] Whilst I agree with this, I think there's a case to be made that at least in certain scenarios the power cannot necessarily take back what was given, or not trivially. I think you get more interesting situations, in the end, especially with NPCs, if people can take what they got, and run off with it, just like people constantly do in real life. So many contracts IRL are violated because there were specific rules and the person or company violated them and kept violating them, and there's a lot to be done with stories of tracking down the people who broke those contracts, I think. I mean, it's a bit like a cop - they've got their badge and their gun, but if a cop decides to go rogue, those don't stop working. Instead loads of other cops come looking for them. I also feel like, if you're not getting player buy-in, because neither Cleric or Warlock is "OP" but vulnerable to this, you'd be being unfair, unless you equally do things like steal the Wizard's spellbook, curse the Sorcerer so he loses his powers sometimes, and so on. It's a bit different with your wife's Paladin, presuming that was 1E or 2E, because in those editions, Paladins were slightly OP to compensate for the restrictions. [/QUOTE]
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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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