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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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<blockquote data-quote="Cruentus" data-source="post: 8540020" data-attributes="member: 7034645"><p>Comparing Clerics, Paladins, and Warlocks to the other classes is apples and oranges. </p><p></p><p>Those are the only three where there is either worship, or a bargain struck. You might even include Druids - if they go around burning down the forests and killing off animals, mother nature might not be too happy. </p><p></p><p>+edit+ Of course, there are different Patrons, but I don't subscribe to the "stolen power" tripe. Its sad and lazy storytelling. If its going to be a "pact", then its both directions, and the Patron asks things of you in return, and they're not all pleasant. </p><p></p><p>Now, 5e clearly has moved away from any kind of character 'consequence' for these classes, as its all "everything goes, do what you want." But if the DM sets out the game world and the lore, and explains it to players at session zero that there are consequences for not following a god's tenets, or for not doing whatever your patron asks of you, then Bob's your uncle.</p><p></p><p>And this is how I run my games as well. Its very clear what you are signing up for. Don't want the headache? 1) Don't play the class OR 2) Play the class showing proper respect/worship/tithing/whatever OR 3) find another table. Simples!</p><p></p><p>For us, it's all about creating and playing interesting stories. The redemption story for the fallen Paladin, the fallen cleric, the Warlock either getting back into good graces, OR the search for a new Patron. Quests abound.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8540020, member: 7034645"] Comparing Clerics, Paladins, and Warlocks to the other classes is apples and oranges. Those are the only three where there is either worship, or a bargain struck. You might even include Druids - if they go around burning down the forests and killing off animals, mother nature might not be too happy. +edit+ Of course, there are different Patrons, but I don't subscribe to the "stolen power" tripe. Its sad and lazy storytelling. If its going to be a "pact", then its both directions, and the Patron asks things of you in return, and they're not all pleasant. Now, 5e clearly has moved away from any kind of character 'consequence' for these classes, as its all "everything goes, do what you want." But if the DM sets out the game world and the lore, and explains it to players at session zero that there are consequences for not following a god's tenets, or for not doing whatever your patron asks of you, then Bob's your uncle. And this is how I run my games as well. Its very clear what you are signing up for. Don't want the headache? 1) Don't play the class OR 2) Play the class showing proper respect/worship/tithing/whatever OR 3) find another table. Simples! For us, it's all about creating and playing interesting stories. The redemption story for the fallen Paladin, the fallen cleric, the Warlock either getting back into good graces, OR the search for a new Patron. Quests abound. [/QUOTE]
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Community
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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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