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What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?
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<blockquote data-quote="toucanbuzz" data-source="post: 8540103" data-attributes="member: 19270"><p><strong>Cleric-Druid-Paladin: </strong>should depending on the nature of the deity and alignment. For some reason, I see evil gawds as being far less forgiving than good ones. On the other hand, if a Cleric of Tyr assists in burning down the orphanage to collect the insurance money, I don't see how, why, or WTF the gawd would continue to funnel holy energy through them. After all, the entire purpose of a Cleric is to further the deity's agenda, and in doing so, they get awesome cool powers that 99.99% of the flock don't. I also don't see the gawds acting like your 3rd grade teacher and giving the offender "time out" so they can ponder the error of their ways if the offense is grievous enough. If someone tried to burn down the classroom, that's expulsion time and a trip to JV hall, not "let's reward you with your regular powers so the game can go on." </p><p></p><p>As a DM, I figure I'd probably warn the player that what they're about to do is a big no-no with their deity. Normally I try to avoid telling a PC how to play their character, but Clerics are different. It's not about YOU. It's about the cause, the portfolio, the area of influence, whatever you want to call it. You've chosen this character because you're willing to accept the cause first, not your personal agenda. If you want lots of supernatural powers and your personal agenda, go play a wizard.</p><p></p><p><strong>Warlock. </strong>I figure the Patron always has a master plan spanning eons. Unlike Cleric, the setup is the player has already given up something or done something to get the powers. There's little the PC could do that upsets the plan because the plan changes as the DM sees fit, and a single act by the PC may not matter or may actually be part of that long-term plan. So there's that.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8540103, member: 19270"] [B]Cleric-Druid-Paladin: [/B]should depending on the nature of the deity and alignment. For some reason, I see evil gawds as being far less forgiving than good ones. On the other hand, if a Cleric of Tyr assists in burning down the orphanage to collect the insurance money, I don't see how, why, or WTF the gawd would continue to funnel holy energy through them. After all, the entire purpose of a Cleric is to further the deity's agenda, and in doing so, they get awesome cool powers that 99.99% of the flock don't. I also don't see the gawds acting like your 3rd grade teacher and giving the offender "time out" so they can ponder the error of their ways if the offense is grievous enough. If someone tried to burn down the classroom, that's expulsion time and a trip to JV hall, not "let's reward you with your regular powers so the game can go on." As a DM, I figure I'd probably warn the player that what they're about to do is a big no-no with their deity. Normally I try to avoid telling a PC how to play their character, but Clerics are different. It's not about YOU. It's about the cause, the portfolio, the area of influence, whatever you want to call it. You've chosen this character because you're willing to accept the cause first, not your personal agenda. If you want lots of supernatural powers and your personal agenda, go play a wizard. [B]Warlock. [/B]I figure the Patron always has a master plan spanning eons. Unlike Cleric, the setup is the player has already given up something or done something to get the powers. There's little the PC could do that upsets the plan because the plan changes as the DM sees fit, and a single act by the PC may not matter or may actually be part of that long-term plan. So there's that. [/QUOTE]
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