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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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<blockquote data-quote="lyle.spade" data-source="post: 7655789" data-attributes="member: 30042"><p>Well, we as gamers have lived up to the higher and towards the lower ends of stereotypes in these comments: we overthink everything, we have opinions about everything (some of them even based in facts!), and we get fired up about anything that lies within terrain we claim as ours. I'm okay with all of that, by the way - it's just funny to watch it unfold so perfectly in post after post.</p><p></p><p>Here's my take, as I do not want to be left out of this wave of entirely predictable gamer behavior: it's not going to fund. Trapdoor/Morningstar will disappear. There will be lots of assumptions and conjectures by the greater community, aired out in forums like this, but we'll likely never know why WOTC and them parted ways, nor will we ever know fully what the project is/was/twas meant to do.</p><p></p><p>I agree with the comments about how vague they've been, and how gamers in a dark room looking at tablets does not look like the game I would ever be happy running or playing. I agree that PF already has a bounty of online tools - many of which are free or at least far less expensive than what they're offering...not to mention their functions are easily understood.</p><p></p><p>As passionate as all of us get about our babies, I can only imagine how frustrating this must be to them as they watch their project loafs toward a cliff, off of which it will walk in a few weeks. That has to hurt, and obviously the added dimensions of business and money make it even worse. We've all had campaigns implode and that hurts....but no one lost jobs because of them, right?</p><p></p><p>In closing, the market is a tough place, and we are demanding customers. I think that's a good thing, because it motivates people to work harder and be more clever in order to attract our attention, support, and money. And we are loyal to an obsessive fault when we are won over, aren't we? Perhaps this is less about people wishing to maintain the status quo than a business and designers who are not as clever and motivated as they assess themselves to be, in response to the market voting against them with its wallet.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7655789, member: 30042"] Well, we as gamers have lived up to the higher and towards the lower ends of stereotypes in these comments: we overthink everything, we have opinions about everything (some of them even based in facts!), and we get fired up about anything that lies within terrain we claim as ours. I'm okay with all of that, by the way - it's just funny to watch it unfold so perfectly in post after post. Here's my take, as I do not want to be left out of this wave of entirely predictable gamer behavior: it's not going to fund. Trapdoor/Morningstar will disappear. There will be lots of assumptions and conjectures by the greater community, aired out in forums like this, but we'll likely never know why WOTC and them parted ways, nor will we ever know fully what the project is/was/twas meant to do. I agree with the comments about how vague they've been, and how gamers in a dark room looking at tablets does not look like the game I would ever be happy running or playing. I agree that PF already has a bounty of online tools - many of which are free or at least far less expensive than what they're offering...not to mention their functions are easily understood. As passionate as all of us get about our babies, I can only imagine how frustrating this must be to them as they watch their project loafs toward a cliff, off of which it will walk in a few weeks. That has to hurt, and obviously the added dimensions of business and money make it even worse. We've all had campaigns implode and that hurts....but no one lost jobs because of them, right? In closing, the market is a tough place, and we are demanding customers. I think that's a good thing, because it motivates people to work harder and be more clever in order to attract our attention, support, and money. And we are loyal to an obsessive fault when we are won over, aren't we? Perhaps this is less about people wishing to maintain the status quo than a business and designers who are not as clever and motivated as they assess themselves to be, in response to the market voting against them with its wallet. [/QUOTE]
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