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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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<blockquote data-quote="Rygar" data-source="post: 7655827" data-attributes="member: 6756765"><p>I can see where all of their problems lie, they don't understand the market and they don't understand kickstarter.</p><p></p><p>First, they're starting out with a screenshot of a tablet. To be more specific, they're indicating their primary platform is a product whose sales reportedly tanked this year according to one of the biggest retailers. They had several choices, they could make a web app and have an installed base of billions, they could make a stand alone app and have an installed base of billions, or they could make a tablet app and have a stagnant installed base which may who bought the tablet, played with it for a bit, and then stopped using it. Bad business decision.</p><p></p><p>Second, their backup plan is apparently mobile. Which studies have shown that the majority of users aren't willing to pay for mobile apps, so they certainly aren't going to kickstart it. Bad business decision.</p><p></p><p>Third, they went to Kickstarter with a mobile app. A few minutes of study would reveal that there are certain keywords that are generally a kiss of death for a kickstarter. "MMORPG" is a huge one. Just as big, if not bigger due to the volume of failed kickstarters, is "Mobile app", "Tablet app", and "Smartphone app". These things almost never fund, and a number of them that did fund did so because it advertised "PC game". So having a plan to go to Kickstarter to fund a platform that almost never funds is a terrible business decision. It also should've been a huge warning flag about how large a market it really is.</p><p></p><p>Finally, they asked for $425,000. For a mobile app. That basically consists of file storage, an RNG, and ebook functionality. After having already spent money to try and produce that. $425,000 is enough to produce full games, Dead State was done on $335k. Jagged Alliance Flashback was done on $368k. Grim Dawn is being done on $535k. It's very confusing why pretty substantial full blown video games can be done for less than what they're asking for to finish something that already has had a significant amount of money invested in it. Something is very seriously wrong when full blown video games are produced and released for less than what is being asked for a mobile app.</p><p></p><p>Trapdoor needs to take a step back and review their business plans and budgeting, the problems aren't with the RPG community here.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7655827, member: 6756765"] I can see where all of their problems lie, they don't understand the market and they don't understand kickstarter. First, they're starting out with a screenshot of a tablet. To be more specific, they're indicating their primary platform is a product whose sales reportedly tanked this year according to one of the biggest retailers. They had several choices, they could make a web app and have an installed base of billions, they could make a stand alone app and have an installed base of billions, or they could make a tablet app and have a stagnant installed base which may who bought the tablet, played with it for a bit, and then stopped using it. Bad business decision. Second, their backup plan is apparently mobile. Which studies have shown that the majority of users aren't willing to pay for mobile apps, so they certainly aren't going to kickstart it. Bad business decision. Third, they went to Kickstarter with a mobile app. A few minutes of study would reveal that there are certain keywords that are generally a kiss of death for a kickstarter. "MMORPG" is a huge one. Just as big, if not bigger due to the volume of failed kickstarters, is "Mobile app", "Tablet app", and "Smartphone app". These things almost never fund, and a number of them that did fund did so because it advertised "PC game". So having a plan to go to Kickstarter to fund a platform that almost never funds is a terrible business decision. It also should've been a huge warning flag about how large a market it really is. Finally, they asked for $425,000. For a mobile app. That basically consists of file storage, an RNG, and ebook functionality. After having already spent money to try and produce that. $425,000 is enough to produce full games, Dead State was done on $335k. Jagged Alliance Flashback was done on $368k. Grim Dawn is being done on $535k. It's very confusing why pretty substantial full blown video games can be done for less than what they're asking for to finish something that already has had a significant amount of money invested in it. Something is very seriously wrong when full blown video games are produced and released for less than what is being asked for a mobile app. Trapdoor needs to take a step back and review their business plans and budgeting, the problems aren't with the RPG community here. [/QUOTE]
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