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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 7655935" data-attributes="member: 12332"><p>I'd be curious to know what sort of issues they ran into working with WotC.</p><p></p><p>I work in software as a project manager doing custom solutions, so 400k doesn't make me blush for something the size of that. 1.2 million, though, would be a fairly significant project but not out of the ordinary for a large piece of custom corporate software.</p><p></p><p>I'm curious about the sixteen man team. I've got about that many developers but we're doing multiple 250-500k projects simultaneously. I've got one team that can burn through 120k/mo at a billable rate but there are five devs, a senior dev, a PM and an account manager attached to it. </p><p></p><p>Not sure what their featureset is, though. We've done some significant data-driven medical applications for mobile but I haven't had an opportunity to do anything for RPGs. </p><p></p><p>A team that size ... maybe 2 PMs working on two areas that are relatively independent (database and UI?), 3 QA engineers ... I'd have 6 devs (3 on back and 3 on front) ... maybe 2 UX engineers in addition or instead of 1-2 of the front end devs. A senior PM maybe? Writers? </p><p></p><p>--HT</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 7655935, member: 12332"] I'd be curious to know what sort of issues they ran into working with WotC. I work in software as a project manager doing custom solutions, so 400k doesn't make me blush for something the size of that. 1.2 million, though, would be a fairly significant project but not out of the ordinary for a large piece of custom corporate software. I'm curious about the sixteen man team. I've got about that many developers but we're doing multiple 250-500k projects simultaneously. I've got one team that can burn through 120k/mo at a billable rate but there are five devs, a senior dev, a PM and an account manager attached to it. Not sure what their featureset is, though. We've done some significant data-driven medical applications for mobile but I haven't had an opportunity to do anything for RPGs. A team that size ... maybe 2 PMs working on two areas that are relatively independent (database and UI?), 3 QA engineers ... I'd have 6 devs (3 on back and 3 on front) ... maybe 2 UX engineers in addition or instead of 1-2 of the front end devs. A senior PM maybe? Writers? --HT [/QUOTE]
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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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