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What happens if One DnD fails?
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<blockquote data-quote="DEFCON 1" data-source="post: 8894338" data-attributes="member: 7006"><p>You're absolutely correct... this whole argument of mine relies on HasbrotC getting working what they want made and that it maintains a steady place in the market. If they can't get it online, then they're truly up the river.</p><p></p><p>I'm thinking of the D&D Beyond VTT in the long-term like it's <em>World of Warcraft</em> currently-- a program that still chugs along and gives its customers exactly what they want, while changing things up continually to keep their customers engaged in the system. It might not be at its most profitable stage at this point in its life, but its still brings in more than enough money to keep the servers on and online and the workers paid. Same could be said for something like <em>Board Game Arena</em>-- isn't probably making the money it did during the pandemic with probably fewer subscribers... but it's maintaining enough of a flow to keep the service up and running.</p><p></p><p>If WotC's VTT for Dungeons & Dragons can get up and running similarly... then they have the potential of a long-term money influx where there will always be customers willing to shell out a certain number of bills each month to get to play.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8894338, member: 7006"] You're absolutely correct... this whole argument of mine relies on HasbrotC getting working what they want made and that it maintains a steady place in the market. If they can't get it online, then they're truly up the river. I'm thinking of the D&D Beyond VTT in the long-term like it's [I]World of Warcraft[/I] currently-- a program that still chugs along and gives its customers exactly what they want, while changing things up continually to keep their customers engaged in the system. It might not be at its most profitable stage at this point in its life, but its still brings in more than enough money to keep the servers on and online and the workers paid. Same could be said for something like [I]Board Game Arena[/I]-- isn't probably making the money it did during the pandemic with probably fewer subscribers... but it's maintaining enough of a flow to keep the service up and running. If WotC's VTT for Dungeons & Dragons can get up and running similarly... then they have the potential of a long-term money influx where there will always be customers willing to shell out a certain number of bills each month to get to play. [/QUOTE]
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