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What happens if One DnD fails?
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<blockquote data-quote="Jer" data-source="post: 8911754" data-attributes="member: 19857"><p>All of this is 100% correct. The absolute best growth that D&D has ever experienced as a game is when the company producing it reduced its publication schedule down to crumbs, put it back under an open license for the fans to support for themselves, and then staffed the product team with a skeleton crew to keep the brand alive for non-gaming purposes.</p><p></p><p>There's a lesson for executives to learn in there, but as I've said elsewhere it would hurt their feelings to learn it, so they won't.</p></blockquote><p></p>
[QUOTE="Jer, post: 8911754, member: 19857"] All of this is 100% correct. The absolute best growth that D&D has ever experienced as a game is when the company producing it reduced its publication schedule down to crumbs, put it back under an open license for the fans to support for themselves, and then staffed the product team with a skeleton crew to keep the brand alive for non-gaming purposes. There's a lesson for executives to learn in there, but as I've said elsewhere it would hurt their feelings to learn it, so they won't. [/QUOTE]
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