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What happens if One DnD fails?
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<blockquote data-quote="DEFCON 1" data-source="post: 8912408" data-attributes="member: 7006"><p>WotC doesn't need complete separation of their game from the current 5E game that Foundry uses. Because it isn't the <em>game rules</em> that will make Hasbro's VTT thrive... it's the 3D graphics, sounds, and all the bells and whistles of the program that will make people want to play it (assuming for the sake of argument they get the program in a workable state of course).</p><p></p><p>It would be like if someone made an 8-bit version of World of Warcraft that uses all the same game mechanics but the graphics are markedly worse, you couldn't move the camera, and it couldn't uses any of the names and IP from all the newest WoW expansions. Yeah... there will be some people who will play it because it was "free", and there would be some people who would play it because they just liked the idea of this little company trying to run with the big boys and they don't want to give their money to Activision-Blizzard... but there would be more than enough people other than them that would keep playing WoW because it was just overall a better experience.</p><p></p><p>All HasbrotC has to do is use it's much larger staff and much larger budget to create an online D&D experience that is more immersive and graphically superior than what you can play on Fantasy Grounds or Owlbear Rodeo to find an audience. Especially 2, 3, 5 years from now when the OGL brouhaha has completely died out as people have moved on. But an "original" ruleset? That's so far down the list.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8912408, member: 7006"] WotC doesn't need complete separation of their game from the current 5E game that Foundry uses. Because it isn't the [I]game rules[/I] that will make Hasbro's VTT thrive... it's the 3D graphics, sounds, and all the bells and whistles of the program that will make people want to play it (assuming for the sake of argument they get the program in a workable state of course). It would be like if someone made an 8-bit version of World of Warcraft that uses all the same game mechanics but the graphics are markedly worse, you couldn't move the camera, and it couldn't uses any of the names and IP from all the newest WoW expansions. Yeah... there will be some people who will play it because it was "free", and there would be some people who would play it because they just liked the idea of this little company trying to run with the big boys and they don't want to give their money to Activision-Blizzard... but there would be more than enough people other than them that would keep playing WoW because it was just overall a better experience. All HasbrotC has to do is use it's much larger staff and much larger budget to create an online D&D experience that is more immersive and graphically superior than what you can play on Fantasy Grounds or Owlbear Rodeo to find an audience. Especially 2, 3, 5 years from now when the OGL brouhaha has completely died out as people have moved on. But an "original" ruleset? That's so far down the list. [/QUOTE]
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