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General Tabletop Discussion
*Pathfinder & Starfinder
What happens if you ignore plague spirits?
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<blockquote data-quote="Physiker" data-source="post: 5019835" data-attributes="member: 85323"><p>I guess the spirits are considered mindless, so I don't think they have a hive mind or something like that.</p><p>So I guess they would not stay together or act together.</p><p>Now you have spirits leaving the ziggurat every day, in every direction causing trouble in the villages and cities on their way. So given enough time some will reach a temple where the cleric and/or paladins will notice what causes all the trouble. So I guess they would start a holy mission to the ziggurat, and at least stop some of them.</p><p></p><p>I don't know how challenging the ziggurat might be but I would send paladins and cleric which can't win, but instead camp around the ziggurat and slaughter anything what comes out of it.</p><p></p><p>The also forbidd anybody to enter since it's an evil place, so your player characters will have to talk there way in if they finally want to make the quest. I personally would charge them the whole treasure as tribute to the church or something like that.</p><p></p><p>Edit: </p><p>I just thought about Aliens vs Predators, so if your game features a cult or something like that, let them use the ziggurat as training or testing palce.</p><p>The young members of the cult have to survive one night within the ziggurat to become a full member or something like that. </p><p>This, one the one hand side, would make the encouter more difficult, since the player character would also have to face that cult to get into the ziggurat, on the other hand side, they wouldn't get more treasure since the cult (or some of it's members) could have raided the ziggurat already.</p><p></p><p>Of course such a secret cult would not let the ghosts run around freely, on the one hand it puts themselves at risk on the other hand side they wouldn't be secret long if ghostes storm out of that place.</p></blockquote><p></p>
[QUOTE="Physiker, post: 5019835, member: 85323"] I guess the spirits are considered mindless, so I don't think they have a hive mind or something like that. So I guess they would not stay together or act together. Now you have spirits leaving the ziggurat every day, in every direction causing trouble in the villages and cities on their way. So given enough time some will reach a temple where the cleric and/or paladins will notice what causes all the trouble. So I guess they would start a holy mission to the ziggurat, and at least stop some of them. I don't know how challenging the ziggurat might be but I would send paladins and cleric which can't win, but instead camp around the ziggurat and slaughter anything what comes out of it. The also forbidd anybody to enter since it's an evil place, so your player characters will have to talk there way in if they finally want to make the quest. I personally would charge them the whole treasure as tribute to the church or something like that. Edit: I just thought about Aliens vs Predators, so if your game features a cult or something like that, let them use the ziggurat as training or testing palce. The young members of the cult have to survive one night within the ziggurat to become a full member or something like that. This, one the one hand side, would make the encouter more difficult, since the player character would also have to face that cult to get into the ziggurat, on the other hand side, they wouldn't get more treasure since the cult (or some of it's members) could have raided the ziggurat already. Of course such a secret cult would not let the ghosts run around freely, on the one hand it puts themselves at risk on the other hand side they wouldn't be secret long if ghostes storm out of that place. [/QUOTE]
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What happens if you ignore plague spirits?
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