Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Happens If You Lose Your Spellbook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 4310335" data-attributes="member: 17077"><p>And which daily/utility spells do they "know"? The one's they currently had prepared? What about the one's they've already cast that day? And what about the other spells in the book? How does the Wizard go about replacing them?</p><p></p><p></p><p></p><p>I like your idea, but I guess that means that there really aren't any actual rules for this. That's a pretty big oversight on WotC's part. </p><p></p><p>The more I learn about how Spellbooks work in 4e, the less I like it. It seems like a very contrived and thrown together system without much thought about how it interacts with the game world. For example, why are several spells named after famous Wizards, like Bigby or Mordenkainen, when spells can't even be traded, sold or copied anymore? Why would I credit Bigby for a spell that I thought up myself? Why would any Wizard? And what reason, other than sharing rituals, do Wizards have to be in guilds, academies, etc? Why quest to find some legendary Wizard's spellbook when I can't even use the spells recorded in it? And if I did just think up/research all my spells on my own, as the "only gain spels when you level up" system implies, why do I even need to keep them in a book? None of it makes any sense to me.</p><p></p><p>Don't get me wrong, I'm glad that they kept the spellbook in some fashion, as the strategy of preparation was always one of the funnest things about playing a Wizard for me. But I wish they had done it a bit differently. For example, instead of getting two spells when you level up, you should get one, and then be able to find/research additional ones with roleplaying, like in older editions. But that's just my 2c.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4310335, member: 17077"] And which daily/utility spells do they "know"? The one's they currently had prepared? What about the one's they've already cast that day? And what about the other spells in the book? How does the Wizard go about replacing them? I like your idea, but I guess that means that there really aren't any actual rules for this. That's a pretty big oversight on WotC's part. The more I learn about how Spellbooks work in 4e, the less I like it. It seems like a very contrived and thrown together system without much thought about how it interacts with the game world. For example, why are several spells named after famous Wizards, like Bigby or Mordenkainen, when spells can't even be traded, sold or copied anymore? Why would I credit Bigby for a spell that I thought up myself? Why would any Wizard? And what reason, other than sharing rituals, do Wizards have to be in guilds, academies, etc? Why quest to find some legendary Wizard's spellbook when I can't even use the spells recorded in it? And if I did just think up/research all my spells on my own, as the "only gain spels when you level up" system implies, why do I even need to keep them in a book? None of it makes any sense to me. Don't get me wrong, I'm glad that they kept the spellbook in some fashion, as the strategy of preparation was always one of the funnest things about playing a Wizard for me. But I wish they had done it a bit differently. For example, instead of getting two spells when you level up, you should get one, and then be able to find/research additional ones with roleplaying, like in older editions. But that's just my 2c. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Happens If You Lose Your Spellbook?
Top