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What happens to all that positive energy?
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<blockquote data-quote="GreatLemur" data-source="post: 3300289" data-attributes="member: 28553"><p>Ah, okay, point taken. But I would still say that the existence of things like anti-magic and wild magic effects, detect magic spells, and the like do suggest--if not prove--that magic is a distinct system, rather than the basis of all physics in the game.</p><p></p><p>Call it a band on the spectrum of magical effects and concepts, the same way "red" is just a partuclar section of the visual spectrum of light. Air, water, fire, and earth are most likely recognized as "elements" because of the inner planes. The presence of an infinite extraplanar source of fire strikes me as reason enough for wizards to be throwing around fireballs more often than, say, trapping their enemies in crushing gravity wells, or rotting the flesh off their bones. Magic makes just about anything possible, but the existence of certain available resources makes certain things easier.</p><p></p><p>I don't think the existence of hydrogen atoms on the prime material suggests that there ought to be an elemental plane of hydrogen any more than the existence of salamanders indicates an elemental plane of salamanders.</p><p></p><p>I wouldn't call the inner planes "the rest of reality". Compared to the prime material and the outer planes, they're definitely the odd ones out. And, I think it's important to note, I'm not actually trying to <em>explain</em> anything, just to avoid having to invent--or accept--a whole magic-based system of whimsical physics to run the multiverse on. I'm quite content to say that the "regular" universe just works the way ours does, plus the addition of all this other stuff that runs on pseudoscience and hand-waving. It strikes me as a better solution than having to worry about whether the natural laws that I'm used to apply in a given situation, because it really all runs on four elements and five very silly energies.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3300289, member: 28553"] Ah, okay, point taken. But I would still say that the existence of things like anti-magic and wild magic effects, detect magic spells, and the like do suggest--if not prove--that magic is a distinct system, rather than the basis of all physics in the game. Call it a band on the spectrum of magical effects and concepts, the same way "red" is just a partuclar section of the visual spectrum of light. Air, water, fire, and earth are most likely recognized as "elements" because of the inner planes. The presence of an infinite extraplanar source of fire strikes me as reason enough for wizards to be throwing around fireballs more often than, say, trapping their enemies in crushing gravity wells, or rotting the flesh off their bones. Magic makes just about anything possible, but the existence of certain available resources makes certain things easier. I don't think the existence of hydrogen atoms on the prime material suggests that there ought to be an elemental plane of hydrogen any more than the existence of salamanders indicates an elemental plane of salamanders. I wouldn't call the inner planes "the rest of reality". Compared to the prime material and the outer planes, they're definitely the odd ones out. And, I think it's important to note, I'm not actually trying to [i]explain[/i] anything, just to avoid having to invent--or accept--a whole magic-based system of whimsical physics to run the multiverse on. I'm quite content to say that the "regular" universe just works the way ours does, plus the addition of all this other stuff that runs on pseudoscience and hand-waving. It strikes me as a better solution than having to worry about whether the natural laws that I'm used to apply in a given situation, because it really all runs on four elements and five very silly energies. [/QUOTE]
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What happens to all that positive energy?
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