Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What happens to OGC which violates OGL?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nellisir" data-source="post: 1130837" data-attributes="member: 70"><p>I was a little vague; but also a little less strict in my interpretation than you are.</p><p></p><p>IANAL.</p><p></p><p>At the most extreme, EVERY rule interacts with the game system somehow; ergo all rules are OGC. That's not my interpretation.</p><p></p><p>Some new mechanics modify, clarify, expand, compress, or simplify portions of the existing rules. Death's door, alternate poison effects, detailed diseases...these take an existing OGC concept and revise it. Any mechanic thus derived <em>should</em>, IMO, be OGC. It's derivative.</p><p></p><p>Fewer mechanics add in rule subsets to govern otherwise undefined (in the SRD) areas -- fear and horror checks from Ravenloft, sanity checks, critical hit charts...these add rules to govern a specific situation, and typically interact with OGC at a variety of points (Will saves, wisdom bonuses, BAB, natural 20 = critical hit...). Any ruleset thus added in <em>should probably</em>, IMO, be OGC, but <em>may</em> not be if it defines something integral to the PI of the campaign setting and addresses an issue otherwise unaddressed in the SRD. Most will be derivative, some will be enhancement.</p><p></p><p>A third set of mechanics introduces the "fourth wall"...and breaks it. This is where void points, action points, and hero points (panache points, pizza points, Mucchiello money, etc, etc, etc) almost <em>always</em> come in. All of these boil down to one thing: the player of a game can "buy", via an expendable resource, an alteration to the otherwise unalterable rules of the game. The alteration can be narrowly defined (an expended void point adds +1 to the DC of a fire spell), loosely defined (a panache point adds +1d20 to another die roll), or barely defined (a zippy allows you to reroll any one roll), but they all come down to the same thing. Any mechanics involved are either simple additions and subtractions to the existing system (+1 DC) or vague alterations (reroll any one roll) -- they are essentially so fundamental they're (mechanically) impossible to declare closed content. What is essentially declared in these cases are the title words "Void Points, Hero Points, Mucchiello Money". I expect this material to be declared PI or closed. I like void points, but the core idea is so basic, my only motivation for using void points would be to signify a compatibility with AEG's Rokugan material. (It doesn't hurt that all of AEG's feats are unquestionably open). The entire system is utterly replicable with Mucchiello Money. It's an enhancement, but a very, very, primal one. There are only so many ways to interact with a dice-based rule system, and they all involve dice and/or numbers.</p><p></p><p>Alright. It's a "feely" sort of thing. There're a thousand loopholes. But that's my working opinion, until it changes.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1130837, member: 70"] I was a little vague; but also a little less strict in my interpretation than you are. IANAL. At the most extreme, EVERY rule interacts with the game system somehow; ergo all rules are OGC. That's not my interpretation. Some new mechanics modify, clarify, expand, compress, or simplify portions of the existing rules. Death's door, alternate poison effects, detailed diseases...these take an existing OGC concept and revise it. Any mechanic thus derived [i]should[/i], IMO, be OGC. It's derivative. Fewer mechanics add in rule subsets to govern otherwise undefined (in the SRD) areas -- fear and horror checks from Ravenloft, sanity checks, critical hit charts...these add rules to govern a specific situation, and typically interact with OGC at a variety of points (Will saves, wisdom bonuses, BAB, natural 20 = critical hit...). Any ruleset thus added in [i]should probably[/i], IMO, be OGC, but [i]may[/i] not be if it defines something integral to the PI of the campaign setting and addresses an issue otherwise unaddressed in the SRD. Most will be derivative, some will be enhancement. A third set of mechanics introduces the "fourth wall"...and breaks it. This is where void points, action points, and hero points (panache points, pizza points, Mucchiello money, etc, etc, etc) almost [i]always[/i] come in. All of these boil down to one thing: the player of a game can "buy", via an expendable resource, an alteration to the otherwise unalterable rules of the game. The alteration can be narrowly defined (an expended void point adds +1 to the DC of a fire spell), loosely defined (a panache point adds +1d20 to another die roll), or barely defined (a zippy allows you to reroll any one roll), but they all come down to the same thing. Any mechanics involved are either simple additions and subtractions to the existing system (+1 DC) or vague alterations (reroll any one roll) -- they are essentially so fundamental they're (mechanically) impossible to declare closed content. What is essentially declared in these cases are the title words "Void Points, Hero Points, Mucchiello Money". I expect this material to be declared PI or closed. I like void points, but the core idea is so basic, my only motivation for using void points would be to signify a compatibility with AEG's Rokugan material. (It doesn't hurt that all of AEG's feats are unquestionably open). The entire system is utterly replicable with Mucchiello Money. It's an enhancement, but a very, very, primal one. There are only so many ways to interact with a dice-based rule system, and they all involve dice and/or numbers. Alright. It's a "feely" sort of thing. There're a thousand loopholes. But that's my working opinion, until it changes. :-) Nell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What happens to OGC which violates OGL?
Top