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What happens to the "suboptimal?"
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7406494" data-attributes="member: 19675"><p>Just as a fer’zample...</p><p></p><p>In a 3.5Ed campaign that collapsed, I played ANTARES WHITECHAPEL- a Marshal2/Duskblade2/Battle Sorcerer6 w/Stalwart Sorcerer ACF.</p><p></p><p>The character was essentially built to be an arcane Paladin in his role as a “SWORD OF THOTH” (of the ILLUMINATED SOCIETY OF THOTH)*. The ISoT was a benificent organization devoted to the gathering, saving and dissemination of knowledge. The Swords were ISoT members who were the adventuring & enforcement arm.</p><p></p><p>He was LG. To mimic the mechanics of a standard Paladin, he needed auras of some kind (hence Marshal) partnered with some armored (arcane) spellcasting and melee combat options (Duskblade & BttlSorc). Feats were Celestial Sorcerer, Celestial Sorcerer Lance, Practiced Spellcaster (BttlSorc), Celestial Bloodline, and Knowledge Devotion.</p><p></p><p></p><p>The Marshal auras enhanced the combat prowess of his party. In place of Smite, he used the Knowledge Devotion feat to enhance his personal combat effectiveness. </p><p></p><p>While admittedly a kludge, he still worked. While Smite is consistent in its enhancement and initially more powerful each use, KD has no set limit on how many times it could be used beyond the successes of your dice rolls. And that +1-5 insight bonus (on a successful check) to Att/Dam for each foe of a given type was pretty potent, it adds up fast. Because it was based on the character’s knowledge, it was a perfect marriage of crunch & fluff.</p><p></p><p>Loads of fun!</p><p></p><p></p><p></p><p></p><p></p><p>* things I made up for the PC, with the DM’s permission.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7406494, member: 19675"] Just as a fer’zample... In a 3.5Ed campaign that collapsed, I played ANTARES WHITECHAPEL- a Marshal2/Duskblade2/Battle Sorcerer6 w/Stalwart Sorcerer ACF. The character was essentially built to be an arcane Paladin in his role as a “SWORD OF THOTH” (of the ILLUMINATED SOCIETY OF THOTH)*. The ISoT was a benificent organization devoted to the gathering, saving and dissemination of knowledge. The Swords were ISoT members who were the adventuring & enforcement arm. He was LG. To mimic the mechanics of a standard Paladin, he needed auras of some kind (hence Marshal) partnered with some armored (arcane) spellcasting and melee combat options (Duskblade & BttlSorc). Feats were Celestial Sorcerer, Celestial Sorcerer Lance, Practiced Spellcaster (BttlSorc), Celestial Bloodline, and Knowledge Devotion. The Marshal auras enhanced the combat prowess of his party. In place of Smite, he used the Knowledge Devotion feat to enhance his personal combat effectiveness. While admittedly a kludge, he still worked. While Smite is consistent in its enhancement and initially more powerful each use, KD has no set limit on how many times it could be used beyond the successes of your dice rolls. And that +1-5 insight bonus (on a successful check) to Att/Dam for each foe of a given type was pretty potent, it adds up fast. Because it was based on the character’s knowledge, it was a perfect marriage of crunch & fluff. Loads of fun! * things I made up for the PC, with the DM’s permission. [/QUOTE]
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What happens to the "suboptimal?"
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