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What happens to the "suboptimal?"
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7407473" data-attributes="member: 19675"><p>I was faced with an analogous situation when one guy had us going through RttToEE, and the 2 people playing PCs with any divine caster levels beyond 1st left town. I retired <em>my</em> PC- himself a suboptimal <em>arcane</em> caster/warrior*- to take up the mantle of the party’s primary healer. So I made Brother Sycamore- a Sorcerer/Cleric of Nature/Geomancer/Mystic Theurge. He took all the Geomancer Drift changes associated with becoming more plant-like. Think...Swamp Thing in the 1980s.**</p><p></p><p>[ATTACH]96941[/ATTACH]</p><p></p><p>Hardly optimal at face value, but he was surprisingly effective at his job because he took Extra Turning coupled with the original Complete Divine version of Sacred Healing***:</p><p></p><p> </p><p></p><p>It doesn’t sound like much, but that’s an area of <em>144 squares</em>; FH3 for 5 rounds is 45 HP healed for each target, plus instant stabilization & countering continued wounds. Have the party gather in, and if you want, add in all the pets and a crowd of allied NPCs and that’s an aggregate of up to 6,480HP of healing...assuming 1 target per square. </p><p></p><p>All without burning a single cure spell.</p><p></p><p>Of course, because of the multiclassing, he couldn’t Turn <em>anything</em> worth a darn, so it was a good thing he could do that.</p><p></p><p></p><p></p><p></p><p>* as I recall, some kind of Rgr/Fighter/Diviner/Spellsword who did TWF with a whip & shortsword for most of the campaign, until the shorsword got replaced with some kind of quasi-artifact that could generate a larger (but still light weight) mystical blade.</p><p></p><p>** yes, I <em>was</em> planning on taking Brew Potion (mainly for healing potions), manifesting as “torso tubers”</p><p></p><p>*** for the record, I checked with WotC- the subsequently published version of Sacred Healing feat in PHB II was <em>not </em>a rewrite meant to replace the original, but merely an unfortunate failure to catch the duplication of the feat name.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7407473, member: 19675"] I was faced with an analogous situation when one guy had us going through RttToEE, and the 2 people playing PCs with any divine caster levels beyond 1st left town. I retired [I]my[/I] PC- himself a suboptimal [I]arcane[/I] caster/warrior*- to take up the mantle of the party’s primary healer. So I made Brother Sycamore- a Sorcerer/Cleric of Nature/Geomancer/Mystic Theurge. He took all the Geomancer Drift changes associated with becoming more plant-like. Think...Swamp Thing in the 1980s.** [ATTACH=CONFIG]96941._xfImport[/ATTACH] Hardly optimal at face value, but he was surprisingly effective at his job because he took Extra Turning coupled with the original Complete Divine version of Sacred Healing***: It doesn’t sound like much, but that’s an area of [I]144 squares[/I]; FH3 for 5 rounds is 45 HP healed for each target, plus instant stabilization & countering continued wounds. Have the party gather in, and if you want, add in all the pets and a crowd of allied NPCs and that’s an aggregate of up to 6,480HP of healing...assuming 1 target per square. All without burning a single cure spell. Of course, because of the multiclassing, he couldn’t Turn [I]anything[/I] worth a darn, so it was a good thing he could do that. * as I recall, some kind of Rgr/Fighter/Diviner/Spellsword who did TWF with a whip & shortsword for most of the campaign, until the shorsword got replaced with some kind of quasi-artifact that could generate a larger (but still light weight) mystical blade. ** yes, I [I]was[/I] planning on taking Brew Potion (mainly for healing potions), manifesting as “torso tubers” *** for the record, I checked with WotC- the subsequently published version of Sacred Healing feat in PHB II was [I]not [/I]a rewrite meant to replace the original, but merely an unfortunate failure to catch the duplication of the feat name. [/QUOTE]
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What happens to the "suboptimal?"
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