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What happens to the "suboptimal?"
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<blockquote data-quote="ClaytonCross" data-source="post: 7408881" data-attributes="member: 6880599"><p>Not disagreeing but Healing and Damage can just as easily be the same as the rest. That is why in most groups you usually have a "Primary Healer" and back up healers who usually have some other task they are good at. DPR is interesting because you might need a melee fighter to tank as a role or they might be a high DPR like a my groups paladin who is both our primary Tank and Primary DPR. Now other people add to the groups total DPR but their is no question who our number one DPR is. It also happens that if someone became the primary DPR the paladin would still be the primary tank and would not feel shorted in the group. However what I do see is that when you get 2 players max/min power gaming for to be the best DPR then generally the one that comes in second usually feels like the primary is stepping on their toes. So I recommend that every character in a group have a role goal that they are primary other than DPR. Then try to remember DPR is the most group effort capable job in any group since every class can contribute to DPR but only most skill tests are 1 player performing the test with a possible second player proficient in the same skill providing advantage with the help action and/or possibly guidance/Bless/Auras. </p><p></p><p>While it is useful for everyone to add to damage its also more likely to add conflict the more people who try to take that as a PRIMARY role. While other skills if you have more than 2 people with the skill they are simply not useful and step on each other toes unless they can take another role in the group. Since all classes "can" try to be the primary damage for the group when other jobs are hard to take without a dedicated build, I think we see this as the big optimization, , min/maxer, power gamer offender. I for example have never seen a group competing to be stealthy as a problem since despite all testing for it individually and adding the group as a whole just like damage it doesn't continue through out the battle reminding players who is number 1. I think all this combine means people who are drawn to want to steel the spot light and hold it tend to trying to take the primary damage role from the group, instead of for it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7408881, member: 6880599"] Not disagreeing but Healing and Damage can just as easily be the same as the rest. That is why in most groups you usually have a "Primary Healer" and back up healers who usually have some other task they are good at. DPR is interesting because you might need a melee fighter to tank as a role or they might be a high DPR like a my groups paladin who is both our primary Tank and Primary DPR. Now other people add to the groups total DPR but their is no question who our number one DPR is. It also happens that if someone became the primary DPR the paladin would still be the primary tank and would not feel shorted in the group. However what I do see is that when you get 2 players max/min power gaming for to be the best DPR then generally the one that comes in second usually feels like the primary is stepping on their toes. So I recommend that every character in a group have a role goal that they are primary other than DPR. Then try to remember DPR is the most group effort capable job in any group since every class can contribute to DPR but only most skill tests are 1 player performing the test with a possible second player proficient in the same skill providing advantage with the help action and/or possibly guidance/Bless/Auras. While it is useful for everyone to add to damage its also more likely to add conflict the more people who try to take that as a PRIMARY role. While other skills if you have more than 2 people with the skill they are simply not useful and step on each other toes unless they can take another role in the group. Since all classes "can" try to be the primary damage for the group when other jobs are hard to take without a dedicated build, I think we see this as the big optimization, , min/maxer, power gamer offender. I for example have never seen a group competing to be stealthy as a problem since despite all testing for it individually and adding the group as a whole just like damage it doesn't continue through out the battle reminding players who is number 1. I think all this combine means people who are drawn to want to steel the spot light and hold it tend to trying to take the primary damage role from the group, instead of for it. [/QUOTE]
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What happens to the "suboptimal?"
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