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What happens when a character dies in your campaign?
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<blockquote data-quote="jester47" data-source="post: 1415678" data-attributes="member: 2238"><p>KahunaBurger, JimAde,</p><p></p><p>It only really works if you use status quo encounters. My example was the Morume brood. So lets say you had a party that was all seventh level when a member finally died that could not be raised. Then the when the other characters reached 14th the first character was 7th. They decide to strike against the Morume brood and thier hobgoblin allies. So lets think about this. the hobgoblins have a fortress. So there are a number of hobgoblin warriors led by mightier hobgoblins. There is a power heirarchy. So it stands to reason that when the players get into a fight, they will be fighting a mix of normal warriors, elite units and "hero" hobgoblins. Variety enough for everyone. If you plan the encounters around the character's levels, then yes, having a mixed party becomes very difficult. Also lower level characters will advance in leaps and bounds slowing down as they get closer to the rest of the group. </p><p></p><p>Also, this method also works better if there is some amount of regular character death in your game. This way you get a really mixed party. Say you start with 4 1st level characters, they advance to 3rd without deaths, then in the next adventure one dies. The player has gotten bored with his character so decides that he wants to play somthing else, so he starts a new 1st level character, then next level, the wizard bites it in all the wrong ways. So now you have one 1st, one 2nd, and two 4th. This combo is really effective and they advance 4 levels without a death and due to the experience differential, the party is now 2 8th, 1 7th, and one 6th. Also, higher level characters can gift lower level characters (or sell at discount) weapons and armor or magic items that give the lower powered character a better chance at survival. But that just makes sense to me. </p><p></p><p>So basicly the back to first level works if 1) you make the world so the players can get into serious trouble if they want. 2) Characters die more often and 3) Use an experience system that lets lesser characters catch up. (even if 3 15th level characters are with a 1st level character, that character will be 6th level when the other 3 have leveled up once.)</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1415678, member: 2238"] KahunaBurger, JimAde, It only really works if you use status quo encounters. My example was the Morume brood. So lets say you had a party that was all seventh level when a member finally died that could not be raised. Then the when the other characters reached 14th the first character was 7th. They decide to strike against the Morume brood and thier hobgoblin allies. So lets think about this. the hobgoblins have a fortress. So there are a number of hobgoblin warriors led by mightier hobgoblins. There is a power heirarchy. So it stands to reason that when the players get into a fight, they will be fighting a mix of normal warriors, elite units and "hero" hobgoblins. Variety enough for everyone. If you plan the encounters around the character's levels, then yes, having a mixed party becomes very difficult. Also lower level characters will advance in leaps and bounds slowing down as they get closer to the rest of the group. Also, this method also works better if there is some amount of regular character death in your game. This way you get a really mixed party. Say you start with 4 1st level characters, they advance to 3rd without deaths, then in the next adventure one dies. The player has gotten bored with his character so decides that he wants to play somthing else, so he starts a new 1st level character, then next level, the wizard bites it in all the wrong ways. So now you have one 1st, one 2nd, and two 4th. This combo is really effective and they advance 4 levels without a death and due to the experience differential, the party is now 2 8th, 1 7th, and one 6th. Also, higher level characters can gift lower level characters (or sell at discount) weapons and armor or magic items that give the lower powered character a better chance at survival. But that just makes sense to me. So basicly the back to first level works if 1) you make the world so the players can get into serious trouble if they want. 2) Characters die more often and 3) Use an experience system that lets lesser characters catch up. (even if 3 15th level characters are with a 1st level character, that character will be 6th level when the other 3 have leveled up once.) Aaron. [/QUOTE]
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