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What happens when a character dies in your campaign?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1416020" data-attributes="member: 8439"><p>Don't take this as an attack, because I'm honestly just trying to get to the apeal of this idea, but what you are describing seems as much planned around the party level as any other encounter, its just planned for a mixed level party. It would also be very convinient if within this mix the variety was conviniently arranged enough not to kill off the half leveler while still having folks to challange the main party. I'm not saying the idea is bad because of this, but it sounds just as customized as making sure that the adventure has something for the rogue, something for the tank, something for the magic guy. The difference is, in this example, while each party member may have 'something to do' they don't neccassarily have something to contribute... "Thanks for saving me the last guy off that great cleave, now stay here and mop up while we get to the real fight." <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Sure, you can say that this 'encounter' is always there and the group has to judge when they are ready to take it, but that doesn't change anything from the way I run things for my equal level parties except that a few members won't count as much towards deciding when they are ready. So what I'm saying is, I don't even see any added value in realism over other ways of gaming... </p><p></p><p></p><p></p><p>well, if you'd like to expand, I'll assure you I'm completely serious. I've never enjoyed games I've played in with mixed power parties, and see nothing to look forward to in being the mook (or protecting the mook). If you've been a player in this sort of game and have experienced (for instance) starting over at first level in a 6th or higher level party, perhaps you could attempt to answer my question... What was the expereince like? How was your character introduced, what role did he/she play in the party, why continue rather than going home or wandering off to find more age appropriate monsters to fight on your own, and did you eventually acheive parity or was there a problem of the same people dying over and over because they came back more likely to die? </p><p></p><p>Much as I apriciate the DM insights on the issue, players sometimes hang around because its the best game in town, not the best game they could be playing. Thats why I've been asking for the expeireince of a player who actually did it and enjoyed it.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1416020, member: 8439"] Don't take this as an attack, because I'm honestly just trying to get to the apeal of this idea, but what you are describing seems as much planned around the party level as any other encounter, its just planned for a mixed level party. It would also be very convinient if within this mix the variety was conviniently arranged enough not to kill off the half leveler while still having folks to challange the main party. I'm not saying the idea is bad because of this, but it sounds just as customized as making sure that the adventure has something for the rogue, something for the tank, something for the magic guy. The difference is, in this example, while each party member may have 'something to do' they don't neccassarily have something to contribute... "Thanks for saving me the last guy off that great cleave, now stay here and mop up while we get to the real fight." :uhoh: Sure, you can say that this 'encounter' is always there and the group has to judge when they are ready to take it, but that doesn't change anything from the way I run things for my equal level parties except that a few members won't count as much towards deciding when they are ready. So what I'm saying is, I don't even see any added value in realism over other ways of gaming... well, if you'd like to expand, I'll assure you I'm completely serious. I've never enjoyed games I've played in with mixed power parties, and see nothing to look forward to in being the mook (or protecting the mook). If you've been a player in this sort of game and have experienced (for instance) starting over at first level in a 6th or higher level party, perhaps you could attempt to answer my question... What was the expereince like? How was your character introduced, what role did he/she play in the party, why continue rather than going home or wandering off to find more age appropriate monsters to fight on your own, and did you eventually acheive parity or was there a problem of the same people dying over and over because they came back more likely to die? Much as I apriciate the DM insights on the issue, players sometimes hang around because its the best game in town, not the best game they could be playing. Thats why I've been asking for the expeireince of a player who actually did it and enjoyed it. Kahuna Burger [/QUOTE]
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