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What happens when a character dies in your campaign?
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<blockquote data-quote="jester47" data-source="post: 1416539" data-attributes="member: 2238"><p>KB, </p><p></p><p>I really did not make myself clear and the way I described it. I am a sucker for modules so lets look at one of the ones I am using now. IMC (FR) the Moathouse from RttToEE has a location and a rumor leading to it and Homlett. Lareth is set up as the leader of the cultists there and they are all Cyric worshipers. However the mod is presented as is. So, if at first level, the party decides to go there, none of the encounters change. They still face the dragon and the cyricists (and everything else) inside. I am not catering the situation to anyone. If I were to wind up using the citadel and the Morume brood, I would take the time to find out what the population breakdown of the Citadel was and figure out what sorts of hobgoblins went where. Thus when the PCs show up there, the positions of the rank and file make sense. I don't think there would ever be a Pythonesque charge against the main gate. It would be a more subterfuge operation. But then again what the players encounter all depends on how they approach that location in the setting. If they teleport into the main courtyard at night in plain view, then they will probably encounter the rank and file, but if they infiltrate the keep and go for the leaders, well they will encounter the leaders and thier body gaurds. If they really screw up, they could just encounter the whole darned citadel and maybe even one of the Morume Blue Dragons. However, this is not fast and true, somtimes I might do somthing for effect (like the githyanki decide they need the citadel and invade while the PCs are trying to infiltrate!) But rarely do I ever plan an encounter around my players, but rather who the villans or antivillans are and what they are doing. </p><p></p><p>Hope that clears things up...</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1416539, member: 2238"] KB, I really did not make myself clear and the way I described it. I am a sucker for modules so lets look at one of the ones I am using now. IMC (FR) the Moathouse from RttToEE has a location and a rumor leading to it and Homlett. Lareth is set up as the leader of the cultists there and they are all Cyric worshipers. However the mod is presented as is. So, if at first level, the party decides to go there, none of the encounters change. They still face the dragon and the cyricists (and everything else) inside. I am not catering the situation to anyone. If I were to wind up using the citadel and the Morume brood, I would take the time to find out what the population breakdown of the Citadel was and figure out what sorts of hobgoblins went where. Thus when the PCs show up there, the positions of the rank and file make sense. I don't think there would ever be a Pythonesque charge against the main gate. It would be a more subterfuge operation. But then again what the players encounter all depends on how they approach that location in the setting. If they teleport into the main courtyard at night in plain view, then they will probably encounter the rank and file, but if they infiltrate the keep and go for the leaders, well they will encounter the leaders and thier body gaurds. If they really screw up, they could just encounter the whole darned citadel and maybe even one of the Morume Blue Dragons. However, this is not fast and true, somtimes I might do somthing for effect (like the githyanki decide they need the citadel and invade while the PCs are trying to infiltrate!) But rarely do I ever plan an encounter around my players, but rather who the villans or antivillans are and what they are doing. Hope that clears things up... Aaron. [/QUOTE]
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