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General Tabletop Discussion
*Pathfinder & Starfinder
What happens when the party is not only short on numbers, but diversity as well?
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<blockquote data-quote="mneme" data-source="post: 5082792" data-attributes="member: 59248"><p>"All strikers" isn't actually that terrible a concept in 4e as some make it seem.</p><p></p><p>They don't get the reset button that a leader can pull, but when monsters go down fast enough, it doesn't really matter.</p><p></p><p>With rogue+ranger, I agree that both melee can work; I'd argue that both stealth+ranged can work as well; with enough stealth the monsters will spend some turns not having anyone to attack, which is always sweet (well, except for the DMC; oh no, they killed Timmy again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>For the DMC, I'd actually want to play to the party's strengths rather than purely shore up their weaknesses (as a paladin would do). You want a leader, sure -- but one who will both get the PCs up when they go down and risk a TPK and who will make them able to be even more awesome than they'd otherwise be (eg, focus on leaders who give attack bonuses or defense debufs).</p><p></p><p>For a ranged party, I'd want a leader who also tends to attack at range. Maybe an eagle shaman, to continue the theme of "nothing to attack", or an artificer with a crossbow (and a melee weapon, of course, just in case). There are no leaders who have dex as secondary or stealth as a class skill, but there are several that can do their stuff (presient bard as well) from a hell of a long distance. The eagle shaman is great here, as they can give the rogue a second chance to attack with combat advantage, and can also lock the enemy into a situation where they have to eat another ranged attack from the party just to get into range to attack.</p><p></p><p>For a melee party, I'd want someone who can slug it out along with them (even moreso for a mixed party); most leaders have builds that fit this role, but shamans (whose spirit gives them a secondary defender role a lot of the time), Strength Clerics, and Tactical warlords are of particular note here.</p><p></p><p>The other problem this kind of group can have are encounters with a bunch of minions, but the party can deal with that partially by taking some are of effect powers (as both rogues and rangers have at least -some-).</p></blockquote><p></p>
[QUOTE="mneme, post: 5082792, member: 59248"] "All strikers" isn't actually that terrible a concept in 4e as some make it seem. They don't get the reset button that a leader can pull, but when monsters go down fast enough, it doesn't really matter. With rogue+ranger, I agree that both melee can work; I'd argue that both stealth+ranged can work as well; with enough stealth the monsters will spend some turns not having anyone to attack, which is always sweet (well, except for the DMC; oh no, they killed Timmy again! :). For the DMC, I'd actually want to play to the party's strengths rather than purely shore up their weaknesses (as a paladin would do). You want a leader, sure -- but one who will both get the PCs up when they go down and risk a TPK and who will make them able to be even more awesome than they'd otherwise be (eg, focus on leaders who give attack bonuses or defense debufs). For a ranged party, I'd want a leader who also tends to attack at range. Maybe an eagle shaman, to continue the theme of "nothing to attack", or an artificer with a crossbow (and a melee weapon, of course, just in case). There are no leaders who have dex as secondary or stealth as a class skill, but there are several that can do their stuff (presient bard as well) from a hell of a long distance. The eagle shaman is great here, as they can give the rogue a second chance to attack with combat advantage, and can also lock the enemy into a situation where they have to eat another ranged attack from the party just to get into range to attack. For a melee party, I'd want someone who can slug it out along with them (even moreso for a mixed party); most leaders have builds that fit this role, but shamans (whose spirit gives them a secondary defender role a lot of the time), Strength Clerics, and Tactical warlords are of particular note here. The other problem this kind of group can have are encounters with a bunch of minions, but the party can deal with that partially by taking some are of effect powers (as both rogues and rangers have at least -some-). [/QUOTE]
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What happens when the party is not only short on numbers, but diversity as well?
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