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General Tabletop Discussion
*Pathfinder & Starfinder
What happens when the party is not only short on numbers, but diversity as well?
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<blockquote data-quote="LostSoul" data-source="post: 5083438" data-attributes="member: 386"><p>Have them hire some help.</p><p></p><p>1st: Make a check to attract interested characters. The DC is the level of the character they're looking for; use the Easy/Moderate/Hard categories based on the population of the town.</p><p></p><p>Modifiers:</p><p>Next week: -2</p><p>Next day: -4</p><p>Specific role: -2</p><p>Specific skill: -2</p><p>Specific ability (radiant damage, healing, ritual use, etc.): -2</p><p></p><p>Failure could mean the PCs don't find anyone, they find someone that doesn't fit their description, or they find the person but he doesn't like the PCs/harbours a grudge/something interesting (ie. the enmity clause). This could probably be a random table.</p><p></p><p>2nd: Once the guy shows up, negotiate terms. The DM should decide what he wants up front; a salary of 1/5 of the total monetary treasure for the NPC's level per month/adventure or a share of the treasure seems right. If the PCs don't offer what he's looking for, make a check; set the DC to a Moderate of the NPC's level.</p><p></p><p>Modifiers:</p><p>Advance or payment up front: +4</p><p>Provided good equipment: +2</p><p>NPC is interested in PC's adventure: +2</p><p>NPC is against PC's adventure: -2</p><p>Adventure is risky: -2</p><p>Adventure is lucrative: +2</p><p></p><p>eg. The PCs figure they need some help in the Darkfell Shadowwoods so they put out the word they're looking for someone. They'd like to find a scout of some kind, someone trained in nature and/or stealth, someone who knows the Darkfell Shadowwoods. They set the level at 2.</p><p></p><p>The DM thinks this fits the description of an elf scout or archer, so that's what they'll get if they succeed. The DC is 15 + modifiers. The DM applies the skill modifier twice (for nature, with a specific knowledge of the Darkfell Shadowwoods, and stealth), for a total DC of 19.</p><p></p><p>The PCs make this check, but if they hadn't the DM would have had the scout be a paid agent of the Darkfell Shadowwood Shroudmist Darkwalkers (the bad guys).</p><p></p><p>The DM makes a random roll to see if it's an elf archer or a scout and it's a scout. The DM sets the scene; a hard-bitten elf, scarred, goblin scalps hanging from his belt, walks into the inn the PCs are staying at.</p><p></p><p>There's some RP as the PCs offer terms. The elf wants 210 gp for this excursion, or a month, whichever ends first. He'll also settle for a share of the loot. The PCs are low on cash, so they offer 150 gp, figuring that this elf hates the Shroudmist Darkwalkers. He does; they have to make a DC 13 check. </p><p></p><p>They make it, he agrees to help them out, and they have a companion character running around with them.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5083438, member: 386"] Have them hire some help. 1st: Make a check to attract interested characters. The DC is the level of the character they're looking for; use the Easy/Moderate/Hard categories based on the population of the town. Modifiers: Next week: -2 Next day: -4 Specific role: -2 Specific skill: -2 Specific ability (radiant damage, healing, ritual use, etc.): -2 Failure could mean the PCs don't find anyone, they find someone that doesn't fit their description, or they find the person but he doesn't like the PCs/harbours a grudge/something interesting (ie. the enmity clause). This could probably be a random table. 2nd: Once the guy shows up, negotiate terms. The DM should decide what he wants up front; a salary of 1/5 of the total monetary treasure for the NPC's level per month/adventure or a share of the treasure seems right. If the PCs don't offer what he's looking for, make a check; set the DC to a Moderate of the NPC's level. Modifiers: Advance or payment up front: +4 Provided good equipment: +2 NPC is interested in PC's adventure: +2 NPC is against PC's adventure: -2 Adventure is risky: -2 Adventure is lucrative: +2 eg. The PCs figure they need some help in the Darkfell Shadowwoods so they put out the word they're looking for someone. They'd like to find a scout of some kind, someone trained in nature and/or stealth, someone who knows the Darkfell Shadowwoods. They set the level at 2. The DM thinks this fits the description of an elf scout or archer, so that's what they'll get if they succeed. The DC is 15 + modifiers. The DM applies the skill modifier twice (for nature, with a specific knowledge of the Darkfell Shadowwoods, and stealth), for a total DC of 19. The PCs make this check, but if they hadn't the DM would have had the scout be a paid agent of the Darkfell Shadowwood Shroudmist Darkwalkers (the bad guys). The DM makes a random roll to see if it's an elf archer or a scout and it's a scout. The DM sets the scene; a hard-bitten elf, scarred, goblin scalps hanging from his belt, walks into the inn the PCs are staying at. There's some RP as the PCs offer terms. The elf wants 210 gp for this excursion, or a month, whichever ends first. He'll also settle for a share of the loot. The PCs are low on cash, so they offer 150 gp, figuring that this elf hates the Shroudmist Darkwalkers. He does; they have to make a DC 13 check. They make it, he agrees to help them out, and they have a companion character running around with them. [/QUOTE]
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What happens when the party is not only short on numbers, but diversity as well?
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