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General Tabletop Discussion
*Pathfinder & Starfinder
What happens when the party is not only short on numbers, but diversity as well?
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<blockquote data-quote="Amaroq" data-source="post: 5083689" data-attributes="member: 15470"><p>Good advice there - I'd be very alert to the swingi-ness potential of the battles.</p><p></p><p>Rolling an individual initiative die for each non-minion creature may help a bit by staggering PC actions and NPC actions. </p><p></p><p>High-damage-output monsters will really contribute to that, so you might prefer monsters that hit more often but for lower damage.</p><p></p><p>As noted immobilize, stun, and daze monsters will be much more deadly against this group than against a party of five. </p><p></p><p>But the last bit seems like the ideal bit: this party would have a lot of fun trying to escape after being captured, so you might want to plan out "if captured" scenes as the response to a TPK. Besides, that's classic ninja, right? "Who sent you?" "Who do you work for?" .. etc.</p><p></p><p>I might also suggest allowing them to play infiltrate-via-social-skills adventures: classic James Bond, going to the party at the villain's house, sneaking off to find the McGuffin, adventure ensues when the boss's henchmen come close to discovering them.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5083689, member: 15470"] Good advice there - I'd be very alert to the swingi-ness potential of the battles. Rolling an individual initiative die for each non-minion creature may help a bit by staggering PC actions and NPC actions. High-damage-output monsters will really contribute to that, so you might prefer monsters that hit more often but for lower damage. As noted immobilize, stun, and daze monsters will be much more deadly against this group than against a party of five. But the last bit seems like the ideal bit: this party would have a lot of fun trying to escape after being captured, so you might want to plan out "if captured" scenes as the response to a TPK. Besides, that's classic ninja, right? "Who sent you?" "Who do you work for?" .. etc. I might also suggest allowing them to play infiltrate-via-social-skills adventures: classic James Bond, going to the party at the villain's house, sneaking off to find the McGuffin, adventure ensues when the boss's henchmen come close to discovering them. [/QUOTE]
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What happens when the party is not only short on numbers, but diversity as well?
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