Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What happens when you fail?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8795436" data-attributes="member: 6801845"><p>There are many different ways of DMing but one of the things that I try to do is never give information to the player that the PC does not have. So if they want to pick a lock, they may take a quick glance or do a closer investigation to see what quality it is. Is this a lock on a poor farmer's shed meant to keep out neighborhood kids or the lock on a thieve's guild meant to look like a poor lock but actually quite advanced. </p><p></p><p>What the consequence of failure will be may or may not be easy to discern and may be misleading. Fall off that narrow ledge and it looks like you'll plunge to your doom, but maybe there's an illusion involved and so on. In some cases I may call for a roll because if I do not then the players know there is no chance of success or failure, which again tells the players something the PCs could not know.</p><p></p><p>For some reason some people will insist up and down (and block me on this specific topic) because I'm playing the game "wrong" as they prove by quoting text but selectively cutting out a sentence or two. Personally? When I play I want to inhabit my PC as much as possible and act only on what they perceive. If I indicate that I want to make an insight check on an NPC that's telling the truth if the DM states "they're telling the truth, no roll" then I know beyond a shadow of a doubt the NPC is telling the truth. To me, that takes something away from the story's narrative and a sense of mystery.</p><p></p><p>I guess it's heresy to say that the rules don't state that there is one true way. Do what makes sense for you and your group. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8795436, member: 6801845"] There are many different ways of DMing but one of the things that I try to do is never give information to the player that the PC does not have. So if they want to pick a lock, they may take a quick glance or do a closer investigation to see what quality it is. Is this a lock on a poor farmer's shed meant to keep out neighborhood kids or the lock on a thieve's guild meant to look like a poor lock but actually quite advanced. What the consequence of failure will be may or may not be easy to discern and may be misleading. Fall off that narrow ledge and it looks like you'll plunge to your doom, but maybe there's an illusion involved and so on. In some cases I may call for a roll because if I do not then the players know there is no chance of success or failure, which again tells the players something the PCs could not know. For some reason some people will insist up and down (and block me on this specific topic) because I'm playing the game "wrong" as they prove by quoting text but selectively cutting out a sentence or two. Personally? When I play I want to inhabit my PC as much as possible and act only on what they perceive. If I indicate that I want to make an insight check on an NPC that's telling the truth if the DM states "they're telling the truth, no roll" then I know beyond a shadow of a doubt the NPC is telling the truth. To me, that takes something away from the story's narrative and a sense of mystery. I guess it's heresy to say that the rules don't state that there is one true way. Do what makes sense for you and your group. 🤷♂️ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What happens when you fail?
Top