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What Happens When You Go Lich?
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<blockquote data-quote="Jeremy" data-source="post: 264253" data-attributes="member: 4036"><p>I mean against melee fighters he negates:</p><p></p><p>all crits and sneak attacks, all death attacks, all death effects, and 15 damage off every hit that isn't +1</p><p></p><p>Against spellcasters he negates:</p><p></p><p>the entire school of necromancy, all mind effecting spells and paraylsis stunning effects which is pretty much all of enchantment and most will save spells, all fort save spells that don't effect objects + polymorph effects, which leaves what? 1/3 of the spells in the book? Oh and all cold and electricity spells too, so slice that percentage a little slimmer.</p><p></p><p>Against monsters he negates:</p><p></p><p>Ability damage, energy drain, poison, disease, and any minion 5 HD or less..</p><p></p><p>Oh yeah, and he's immortal. Every time he dies he reforms. How's that for a change in the level equivalent of a character?</p><p></p><p>Does he get XP for walking into areas that now pose absolutely no threat to him and against foes that fear him instead of vice versa? Does he effect the average party level at all differently with his new arsenal of defenses? Heck, instead of the fighter defending the mage, the mage can throw up mage armor, shield, and protection from evil (first level spells, all three of them) and have an AC of 10+4+7+2+5=28. But this is an elf, don't forget Dex. Make that 30. Oh, and it's a mage, don't forget haste. Make that 34. Go name a critter that can hit AC 34 (there aren't many) consistently and tell me mages should be going toe to toe with it at 12th level. And this is hoping he doesn't have bracers of armor better than his mage armor or a ring of protection.</p><p></p><p>If by chance something does manage to actually take his d12 hit die (better than the fighter), not sneak attackable, barely magickable hide out, he'll be fine. The fighter's got the phylactery. He'll be back tomorrow. How's that for a benefit to have around?</p><p></p><p>How we gonna take the fort down? Send the lich in, we'll wait out here. If they take him down, we'll send him in again.</p><p></p><p>Just reading over the template you might not get all this, but if you really dig and think of how it'll affect the game every single session you'll get a better idea.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 264253, member: 4036"] I mean against melee fighters he negates: all crits and sneak attacks, all death attacks, all death effects, and 15 damage off every hit that isn't +1 Against spellcasters he negates: the entire school of necromancy, all mind effecting spells and paraylsis stunning effects which is pretty much all of enchantment and most will save spells, all fort save spells that don't effect objects + polymorph effects, which leaves what? 1/3 of the spells in the book? Oh and all cold and electricity spells too, so slice that percentage a little slimmer. Against monsters he negates: Ability damage, energy drain, poison, disease, and any minion 5 HD or less.. Oh yeah, and he's immortal. Every time he dies he reforms. How's that for a change in the level equivalent of a character? Does he get XP for walking into areas that now pose absolutely no threat to him and against foes that fear him instead of vice versa? Does he effect the average party level at all differently with his new arsenal of defenses? Heck, instead of the fighter defending the mage, the mage can throw up mage armor, shield, and protection from evil (first level spells, all three of them) and have an AC of 10+4+7+2+5=28. But this is an elf, don't forget Dex. Make that 30. Oh, and it's a mage, don't forget haste. Make that 34. Go name a critter that can hit AC 34 (there aren't many) consistently and tell me mages should be going toe to toe with it at 12th level. And this is hoping he doesn't have bracers of armor better than his mage armor or a ring of protection. If by chance something does manage to actually take his d12 hit die (better than the fighter), not sneak attackable, barely magickable hide out, he'll be fine. The fighter's got the phylactery. He'll be back tomorrow. How's that for a benefit to have around? How we gonna take the fort down? Send the lich in, we'll wait out here. If they take him down, we'll send him in again. Just reading over the template you might not get all this, but if you really dig and think of how it'll affect the game every single session you'll get a better idea. [/QUOTE]
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What Happens When You Go Lich?
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