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General Tabletop Discussion
*Pathfinder & Starfinder
What Happens When You Go Lich?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 264561" data-attributes="member: 748"><p>Calibar, under the Monsters of Faerun extra Lich powers, look under the CR, I believe it says something about increasing more CR depending on the number of extra unique powers you give them...these powers are flavor, the 'generic' lich doesn't have them.</p><p></p><p>Liches are a bit overpowered yes, the immortality aspect is nice-although remember the lich has to keep his phylactery safe, which isn't the easiest thing to do-especially since you'll probably be making alot of enemies. And if your phylactery is found...and destroyed, you're pretty much screwed if you die again. The Lich template also takes out a huge chunk from your money, which could be spent on other things (certainly more than the +2 bonus to int/wis/cha). Their touch attack is pretty powerful, although a wizard's melee attack bonus is pretty low in itself, no con to hitpoints gives fighters a little advantage, especially if the lich is unlucky and you roll for hitpoints (instead of some other rule).</p><p></p><p>Also, most of the liches' immunities belong to all undead, I recall a few spells that allow you to temporarily have the undead type, most of which are personal and can be made persistant.</p><p></p><p>Roleplaying Tidbits-A character might have a hard time disguising himself, having pinpoints of glowing eyes he might scare off most common folk, and stronger characters might see through any disguises he may put on with true seeing, for instance. Not to mention clerics who are against undead or evil cults who want to recruit him-I believe that most roleplaying disadvantages shouldn't count that much though.</p><p></p><p>I do agree however that after gaining the Lich template, the lich must now take more exp to gain the next level (his ECL being effectively 2 higher).</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 264561, member: 748"] Calibar, under the Monsters of Faerun extra Lich powers, look under the CR, I believe it says something about increasing more CR depending on the number of extra unique powers you give them...these powers are flavor, the 'generic' lich doesn't have them. Liches are a bit overpowered yes, the immortality aspect is nice-although remember the lich has to keep his phylactery safe, which isn't the easiest thing to do-especially since you'll probably be making alot of enemies. And if your phylactery is found...and destroyed, you're pretty much screwed if you die again. The Lich template also takes out a huge chunk from your money, which could be spent on other things (certainly more than the +2 bonus to int/wis/cha). Their touch attack is pretty powerful, although a wizard's melee attack bonus is pretty low in itself, no con to hitpoints gives fighters a little advantage, especially if the lich is unlucky and you roll for hitpoints (instead of some other rule). Also, most of the liches' immunities belong to all undead, I recall a few spells that allow you to temporarily have the undead type, most of which are personal and can be made persistant. Roleplaying Tidbits-A character might have a hard time disguising himself, having pinpoints of glowing eyes he might scare off most common folk, and stronger characters might see through any disguises he may put on with true seeing, for instance. Not to mention clerics who are against undead or evil cults who want to recruit him-I believe that most roleplaying disadvantages shouldn't count that much though. I do agree however that after gaining the Lich template, the lich must now take more exp to gain the next level (his ECL being effectively 2 higher). [/QUOTE]
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What Happens When You Go Lich?
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