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*Pathfinder & Starfinder
What Happens When You Go Lich?
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<blockquote data-quote="Artoomis" data-source="post: 265190" data-attributes="member: 111"><p>As I noted in the poll thread, probably the best way to handle this for a PC (Lich is designed for NPCs only) is to:</p><p></p><p><strong><em>Design a 5 (or 6) level prestige class - "Immortal Wizard" or some such thing - and require that one cannot take a level in any other class until the lich class is complete.</em></strong></p><p></p><p>Simplicity itself. Each level he gains more power, until achieving undead immortality at the last level.</p><p></p><p>edit:</p><p></p><p><strong><em>Immortal</em></strong></p><p></p><p>Note: this class needs to be modified for the FR rules. It was created based upon the MM only, without the requirement for evil alignment. Obviously, one of the requirements must include a good reason for becoming an immortal.</p><p></p><p>Sorcerer, wizard, or cleric 11th level. </p><p>Craft Wondrous Item Feat. </p><p></p><p>Before getting 5th level, must create a magic phylactery in which to store his life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death.</p><p></p><p>Each immortal must make its own phylactery, which requires the Craft Wondrous Item feat. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.</p><p></p><p>Skills: 2 + Int Bonus per level</p><p>No increase is spell casting ability.</p><p>BAB is as wizard.</p><p>Saves are as wizard.</p><p></p><p>Lvl 1 +5 Nat AC bonus. Fear Aura (DC of 10 + 1/2 HD + lich’s Charisma modifier ) HD change to D12</p><p>Lvl 2 Paralyzing Touch (DC of 10 + 1/2 HD + lich’s Charisma modifier) </p><p>Lvl 3 Immune to all Cold and Electricity attacks and spells</p><p>Lvl 4 Immune to all mind affecting attacks and spells as well as necromancy spells</p><p>Lvl 5 Immortality (Become Undead: +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks, immune to all mind affecting attacks and spells as well as necromancy spells, spells that cause fort saves, spells that polymorph, spells that paralyze or stun; immune to all poison, sleep, disease, death effects, ability drain, energy drain; immune to all critical hits, sneak attack, ability damage, and subdual damage; +2 Unnamed bonus to Intelligence, Wisdom, and Charisma.</p><p></p><p>Well, something like that, anyway.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 265190, member: 111"] As I noted in the poll thread, probably the best way to handle this for a PC (Lich is designed for NPCs only) is to: [b][i]Design a 5 (or 6) level prestige class - "Immortal Wizard" or some such thing - and require that one cannot take a level in any other class until the lich class is complete.[/i][/b][i][/i] Simplicity itself. Each level he gains more power, until achieving undead immortality at the last level. edit: [b][i]Immortal[/i][/b][i][/i] Note: this class needs to be modified for the FR rules. It was created based upon the MM only, without the requirement for evil alignment. Obviously, one of the requirements must include a good reason for becoming an immortal. Sorcerer, wizard, or cleric 11th level. Craft Wondrous Item Feat. Before getting 5th level, must create a magic phylactery in which to store his life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death. Each immortal must make its own phylactery, which requires the Craft Wondrous Item feat. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Skills: 2 + Int Bonus per level No increase is spell casting ability. BAB is as wizard. Saves are as wizard. Lvl 1 +5 Nat AC bonus. Fear Aura (DC of 10 + 1/2 HD + lich’s Charisma modifier ) HD change to D12 Lvl 2 Paralyzing Touch (DC of 10 + 1/2 HD + lich’s Charisma modifier) Lvl 3 Immune to all Cold and Electricity attacks and spells Lvl 4 Immune to all mind affecting attacks and spells as well as necromancy spells Lvl 5 Immortality (Become Undead: +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks, immune to all mind affecting attacks and spells as well as necromancy spells, spells that cause fort saves, spells that polymorph, spells that paralyze or stun; immune to all poison, sleep, disease, death effects, ability drain, energy drain; immune to all critical hits, sneak attack, ability damage, and subdual damage; +2 Unnamed bonus to Intelligence, Wisdom, and Charisma. Well, something like that, anyway. [/QUOTE]
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What Happens When You Go Lich?
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