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*Pathfinder & Starfinder
What Happens When You Go Lich?
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<blockquote data-quote="Shard O'Glase" data-source="post: 265979" data-attributes="member: 1134"><p>Couple point the prestige class thing yeah for everyone, someone can make a way to ban liches not by just coming out and saying nope no liches in my game, but by rule 0 the method so that it is so unapealing no one will ever do it. </p><p></p><p> HP d12 big freakin deal, I haven't seen a wizard yet who at best breaks even if turned undead, most I've seen would actually lose HP, con bonuses and con items make a big difference now folks.</p><p></p><p> Lich abilities, all nice and dandy, but even with turn resistance +4 getting blasted back to your jar can and will happen semi-frequently. </p><p></p><p> Negative energy, sure it coul dbe sen as a boost that it now heals you if your cleric is evil and or you don't have a cleric in the party, but for good liches uck if the cleric can't burn to heal me I'm in deep doggy doo.</p><p></p><p>Various immunities are all very nice, but I wouldn't give up 2 spell casting levels for them and neither would any decent powergaming wizard out there except maybe at 17th level. And guess what unless you are throwing money at the pcs at most levels no one will take those immunities for having to run around naked either. </p><p></p><p>If someone wants to blow 120,000 gp and 5,000 exp for an process to make them fairly cool, but has limitations and they can't change their mind after words once the disadvantages start cropping up I say let them.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 265979, member: 1134"] Couple point the prestige class thing yeah for everyone, someone can make a way to ban liches not by just coming out and saying nope no liches in my game, but by rule 0 the method so that it is so unapealing no one will ever do it. HP d12 big freakin deal, I haven't seen a wizard yet who at best breaks even if turned undead, most I've seen would actually lose HP, con bonuses and con items make a big difference now folks. Lich abilities, all nice and dandy, but even with turn resistance +4 getting blasted back to your jar can and will happen semi-frequently. Negative energy, sure it coul dbe sen as a boost that it now heals you if your cleric is evil and or you don't have a cleric in the party, but for good liches uck if the cleric can't burn to heal me I'm in deep doggy doo. Various immunities are all very nice, but I wouldn't give up 2 spell casting levels for them and neither would any decent powergaming wizard out there except maybe at 17th level. And guess what unless you are throwing money at the pcs at most levels no one will take those immunities for having to run around naked either. If someone wants to blow 120,000 gp and 5,000 exp for an process to make them fairly cool, but has limitations and they can't change their mind after words once the disadvantages start cropping up I say let them. [/QUOTE]
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What Happens When You Go Lich?
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