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General Tabletop Discussion
*Dungeons & Dragons
What happens when... you modify Evards Black Tentaclers using Feats?
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<blockquote data-quote="Celebrim" data-source="post: 6999249" data-attributes="member: 4937"><p>A fireball never steals actions. Who cares about the damage. This is one of the best battlefield control spells in the game.</p><p></p><p>This is a Slow the evades both saving throws and spell resistance AND which happens to do damage as a bonus. Aside from being a win button against anything with a low grapple check because it evades high touch AC that is normally a defense and it uses your class level rather than your BAB as a base, Black Tentacles potentially dominates the action economy more than a Time Stop. And in 3.5, since the tentacles no longer have hit points, you can cheerfully fireball whatever is stuck in the tentacles. Sure, it can be dispelled but a) that costs an action leaving you at best at a wash and b) if you fail your concentration check, that steals another action. And much like Stinking cloud, I can stand here and kill piecemeal whoever struggles out - and unlike Stinking cloud, it doesn't provide the target 100% concealment.</p><p></p><p>Who cares whether it does as much damage as a fireball (it certainly can, and quite quickly), the important thing is that I get to take more meaningful actions than the victim does.</p><p></p><p></p><p></p><p>Sorry. Going from memory. My bad.</p><p></p><p></p><p></p><p>I couldn't figure out what Feats you were trying to apply to this. Most of what you are musing about seems irrelevant to any feat I could think of.</p><p></p><p></p><p></p><p>Reading the 3.0 SRD might provide some clarity.</p><p></p><p></p><p></p><p>Nothing requires that a spell have a save mechanic. </p><p></p><p></p><p></p><p>I would assume silence here is a 'no'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6999249, member: 4937"] A fireball never steals actions. Who cares about the damage. This is one of the best battlefield control spells in the game. This is a Slow the evades both saving throws and spell resistance AND which happens to do damage as a bonus. Aside from being a win button against anything with a low grapple check because it evades high touch AC that is normally a defense and it uses your class level rather than your BAB as a base, Black Tentacles potentially dominates the action economy more than a Time Stop. And in 3.5, since the tentacles no longer have hit points, you can cheerfully fireball whatever is stuck in the tentacles. Sure, it can be dispelled but a) that costs an action leaving you at best at a wash and b) if you fail your concentration check, that steals another action. And much like Stinking cloud, I can stand here and kill piecemeal whoever struggles out - and unlike Stinking cloud, it doesn't provide the target 100% concealment. Who cares whether it does as much damage as a fireball (it certainly can, and quite quickly), the important thing is that I get to take more meaningful actions than the victim does. Sorry. Going from memory. My bad. I couldn't figure out what Feats you were trying to apply to this. Most of what you are musing about seems irrelevant to any feat I could think of. Reading the 3.0 SRD might provide some clarity. Nothing requires that a spell have a save mechanic. I would assume silence here is a 'no'. [/QUOTE]
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What happens when... you modify Evards Black Tentaclers using Feats?
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