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What has been your longest running campaign?
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<blockquote data-quote="Wombat" data-source="post: 4697859" data-attributes="member: 8447"><p>My longest running campaign was <em>Ars Magica</em> (started under 2nd edition, ended under 3rd). The game ran for a bit over 5 years on a primarily weekly schedule (we missed times, due to finals, holidays, and the like, say 45 sessions a year); the sessions ran anywhere from 4 to 8 hours ... although there was the infamous session early on where I ran the game for 7 hours and then, after I left, the rest of the group ran the game another 6 or 7 hours to come up with their covenant charter and other details.</p><p></p><p>What brought us back? Well, deep involvement in the world and the characters, including NPCs. The game ran for 45+ years of "game time" as well as some flashbacks to earlier times. We had multiple generations of NPCs running around. The shock that came to the players when one of the NPCs simply died of old age was amazing. This was a deep world with lots of nooks and crannies; everyone felt they had a stake in it. While certain players (and characters) came and went, the core group remained absolutely intact and when we closed the campaign with a suitably apocalyptic finale, everyone felt satisfied. </p><p></p><p>This was more than rolling dice, killing monsters, and taking treasures -- this was an epic tale of love, hate, fear, and nobility. I was so proud of that group.</p></blockquote><p></p>
[QUOTE="Wombat, post: 4697859, member: 8447"] My longest running campaign was [I]Ars Magica[/I] (started under 2nd edition, ended under 3rd). The game ran for a bit over 5 years on a primarily weekly schedule (we missed times, due to finals, holidays, and the like, say 45 sessions a year); the sessions ran anywhere from 4 to 8 hours ... although there was the infamous session early on where I ran the game for 7 hours and then, after I left, the rest of the group ran the game another 6 or 7 hours to come up with their covenant charter and other details. What brought us back? Well, deep involvement in the world and the characters, including NPCs. The game ran for 45+ years of "game time" as well as some flashbacks to earlier times. We had multiple generations of NPCs running around. The shock that came to the players when one of the NPCs simply died of old age was amazing. This was a deep world with lots of nooks and crannies; everyone felt they had a stake in it. While certain players (and characters) came and went, the core group remained absolutely intact and when we closed the campaign with a suitably apocalyptic finale, everyone felt satisfied. This was more than rolling dice, killing monsters, and taking treasures -- this was an epic tale of love, hate, fear, and nobility. I was so proud of that group. [/QUOTE]
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