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What has been your longest running campaign?
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<blockquote data-quote="The Green Adam" data-source="post: 4697965" data-attributes="member: 50821"><p>Another really long campaign for me was one of my Star Trek games using the original FASA system. </p><p> </p><p>We played Star Trek alot (A LOT!) between 1983 and 1985. In truth I've run Star Trek more often then any other setting or system from 1983 on. Often, we used it for pick up games that only lasted 1 to 5 sessions. I have run several longer ones, say a years or so, but my Fedifensor campaign ran the longest at just over 2 1/2 years and being played anywhere from 12 to 24 hours a week. </p><p> </p><p>Details on one of our more incredibley fun campaign arcs can be found in this old thread of mine - <a href="http://www.enworld.org/forum/general-rpg-discussion/195775-30-years-weird-strangest-campaigns-ever.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/195775-30-years-weird-strangest-campaigns-ever.html</a> . </p><p> </p><p>Star Trek was and is my favorite gaming subject, largely because I'm a Trekkie but also because it just really fits my gaming style. It avoids so many pitfalls of most gaming since a power gamer is not going to matter, a rules lawyer is going to put the book down when meeting Q or a similar omnipotent entity and if you hack and slash your going to get yourself disintergrated. Its about character, conflict, story, role playing and yes action (I'm more a TOS/Wrath of Khan/DS9 Trek fan) and not killing guys and taking stuff. Alot of what Wombat describes in his post about Ars Magica (another favorite of mine btw) is what kept us playing Star Trek and often brings us back there.</p><p> </p><p>Ooh...new movie coming...new MMORPG...hmmm...time to dust off the ol' frickin' huge loose leaf notebook of campaign material...<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4697965, member: 50821"] Another really long campaign for me was one of my Star Trek games using the original FASA system. We played Star Trek alot (A LOT!) between 1983 and 1985. In truth I've run Star Trek more often then any other setting or system from 1983 on. Often, we used it for pick up games that only lasted 1 to 5 sessions. I have run several longer ones, say a years or so, but my Fedifensor campaign ran the longest at just over 2 1/2 years and being played anywhere from 12 to 24 hours a week. Details on one of our more incredibley fun campaign arcs can be found in this old thread of mine - [URL]http://www.enworld.org/forum/general-rpg-discussion/195775-30-years-weird-strangest-campaigns-ever.html[/URL] . Star Trek was and is my favorite gaming subject, largely because I'm a Trekkie but also because it just really fits my gaming style. It avoids so many pitfalls of most gaming since a power gamer is not going to matter, a rules lawyer is going to put the book down when meeting Q or a similar omnipotent entity and if you hack and slash your going to get yourself disintergrated. Its about character, conflict, story, role playing and yes action (I'm more a TOS/Wrath of Khan/DS9 Trek fan) and not killing guys and taking stuff. Alot of what Wombat describes in his post about Ars Magica (another favorite of mine btw) is what kept us playing Star Trek and often brings us back there. Ooh...new movie coming...new MMORPG...hmmm...time to dust off the ol' frickin' huge loose leaf notebook of campaign material...:devil: AD [/QUOTE]
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