Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 6226375" data-attributes="member: 6670763"><p>Only speaking for myself here, but the reason I first started looking into the pre-2000 games was pretty much D&D 4th Edition. That game made me realize not only that I didn't like what D&D had become, but that everything had been going into a wrong direction since 3.5e, and many of the problems that D&D has now are based on the basic principles of the d20 system.</p><p></p><p>I still play Pathfinder, because frankly the math of AD&D is so abysmally horrible that playing with the Pathfinder Core Rulebook still seems the better choice to me. But now I run my games with base classes and core book feats only and only up to 10th level, and the way I approach writing adventures and settings is very much OSR style.</p><p></p><p>It's not so much that the d20 system is worse than the AD&D system (both are bad in different ways), but the whole approach to character options and adventure structure that is found in pretty much all d20 seems just entirely wrong to me. As terrible a system AD&D might have been, the game at least had its approach to actually playing the game right.</p><p></p><p>That's actually quite easy to answer. As many old players will tell you, it was very common that groups were unaware of certain minor rules or decited to do certain things differently than the rules said. Back in the day, the creators of the games actually encouraged such things explicitly in the books. The rules were understood as a basic framework that every group should customize to fit their particular needs and preferences. There wasn't really an internet as we now know, and the people you'd been talking to about your game were usually the same people who were playing in your group. So you often were not really aware how much differently the game was played by other groups.</p><p>Now many people, and most of them are in their 30s and 40s, release their own version of the old rules, and obviously they alter them in ways that resemble how they used to play it in the 80s and 90s. If you look at the OSR games that are out there, but none of them really has the rules you would like, you can relatively easily make your own version and add it to the pool.</p></blockquote><p></p>
[QUOTE="Yora, post: 6226375, member: 6670763"] Only speaking for myself here, but the reason I first started looking into the pre-2000 games was pretty much D&D 4th Edition. That game made me realize not only that I didn't like what D&D had become, but that everything had been going into a wrong direction since 3.5e, and many of the problems that D&D has now are based on the basic principles of the d20 system. I still play Pathfinder, because frankly the math of AD&D is so abysmally horrible that playing with the Pathfinder Core Rulebook still seems the better choice to me. But now I run my games with base classes and core book feats only and only up to 10th level, and the way I approach writing adventures and settings is very much OSR style. It's not so much that the d20 system is worse than the AD&D system (both are bad in different ways), but the whole approach to character options and adventure structure that is found in pretty much all d20 seems just entirely wrong to me. As terrible a system AD&D might have been, the game at least had its approach to actually playing the game right. That's actually quite easy to answer. As many old players will tell you, it was very common that groups were unaware of certain minor rules or decited to do certain things differently than the rules said. Back in the day, the creators of the games actually encouraged such things explicitly in the books. The rules were understood as a basic framework that every group should customize to fit their particular needs and preferences. There wasn't really an internet as we now know, and the people you'd been talking to about your game were usually the same people who were playing in your group. So you often were not really aware how much differently the game was played by other groups. Now many people, and most of them are in their 30s and 40s, release their own version of the old rules, and obviously they alter them in ways that resemble how they used to play it in the 80s and 90s. If you look at the OSR games that are out there, but none of them really has the rules you would like, you can relatively easily make your own version and add it to the pool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
Top