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What Has Caused the OSR Revival?
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<blockquote data-quote="Minigiant" data-source="post: 6226615" data-attributes="member: 63508"><p>The thing with THAC0 was not that it was harder or more confusing. It was more of an eye opener to see how much more sense adding positive bonuses (+1s) was compared to subtracting them. Same with skills (Adding your modifiier to your thief skill) or abstract saving throws mostly seperated from ability score.</p><p></p><p>Must have been like nations first being introduced to new foods. Bread and cheese is great but this thing called "pizza sauce" is awesome. I wish Johnny would stop putting fish on it though.</p><p></p><p>Old school D&D had a special feel. And it was easy to modify at home. So if you had a DM with houserules and mods you like, it was awesome. So when the longing for it returned, creating OSR game was easy.</p><p></p><p>Unfortunately if you played old school D&D and had a DM with houserules you didn't like, it was the absolute worst. By 2000, every DM in my area had their whole set of crazy rules. This is why their are so many OSR products and no OSR King. OS D&D was easy to change but no one agreed on the "fixes". This may be one of the reasons why 3e and 4e are more filled out: uniformity and forced agreement.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6226615, member: 63508"] The thing with THAC0 was not that it was harder or more confusing. It was more of an eye opener to see how much more sense adding positive bonuses (+1s) was compared to subtracting them. Same with skills (Adding your modifiier to your thief skill) or abstract saving throws mostly seperated from ability score. Must have been like nations first being introduced to new foods. Bread and cheese is great but this thing called "pizza sauce" is awesome. I wish Johnny would stop putting fish on it though. Old school D&D had a special feel. And it was easy to modify at home. So if you had a DM with houserules and mods you like, it was awesome. So when the longing for it returned, creating OSR game was easy. Unfortunately if you played old school D&D and had a DM with houserules you didn't like, it was the absolute worst. By 2000, every DM in my area had their whole set of crazy rules. This is why their are so many OSR products and no OSR King. OS D&D was easy to change but no one agreed on the "fixes". This may be one of the reasons why 3e and 4e are more filled out: uniformity and forced agreement. [/QUOTE]
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What Has Caused the OSR Revival?
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