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What Has Caused the OSR Revival?
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<blockquote data-quote="Libramarian" data-source="post: 6226913" data-attributes="member: 6688858"><p>Old D&D is more complicated in some ways and less complicated in others. It tends to be more complicated in areas where it doesn't bother me and I think most people overstate its impact (descending AC, using different dice for different mechanics), and less complicated in areas where it does (DM prep, the amount of breadth in the fantasy genre the game purports to cover).</p><p></p><p>Basically, I like old D&D because it's a great dungeon fantasy game. I don't have any desire to use D&D for a very different type of fantasy game. I'd rather use a new game with no vestigial features left over from its original purpose to deal with.</p><p></p><p>I recognize that many people never saw D&D as a dungeon fantasy game and therefore see its evolution through the editions as a gradual (I imagine frustratingly slow) progression to a more generic epic fantasy game.</p><p></p><p>BtW the best way to use THAC0 and descending AC is this: an attack roll is a hit if the result is between 1 and AC, or between THAC0 and 20. (Of course this will be even more frustrating to those who hate the fact that old D&D has some roll-low mechanics and some roll-high. It's both!)</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6226913, member: 6688858"] Old D&D is more complicated in some ways and less complicated in others. It tends to be more complicated in areas where it doesn't bother me and I think most people overstate its impact (descending AC, using different dice for different mechanics), and less complicated in areas where it does (DM prep, the amount of breadth in the fantasy genre the game purports to cover). Basically, I like old D&D because it's a great dungeon fantasy game. I don't have any desire to use D&D for a very different type of fantasy game. I'd rather use a new game with no vestigial features left over from its original purpose to deal with. I recognize that many people never saw D&D as a dungeon fantasy game and therefore see its evolution through the editions as a gradual (I imagine frustratingly slow) progression to a more generic epic fantasy game. BtW the best way to use THAC0 and descending AC is this: an attack roll is a hit if the result is between 1 and AC, or between THAC0 and 20. (Of course this will be even more frustrating to those who hate the fact that old D&D has some roll-low mechanics and some roll-high. It's both!) [/QUOTE]
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