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What Has Caused the OSR Revival?
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<blockquote data-quote="Dunnagin" data-source="post: 6227090" data-attributes="member: 6679036"><p>I may be confused by some of your wording here, could you clarify your meanings?</p><p></p><p></p><p></p><p>According to page 74 of the AD&D DMG, a Zero Level Fighter needs a 26 to hit AC:-10 and a 17th Level Fighter needs a -6 to hit AC:10. I don't think this qualifies as a "finite 20 number line", in fact the span is described is 32 possible numbers... several of which are "auto misses" or "auto hits".</p><p></p><p></p><p></p><p>In order to hit an Negative AC at lower levels, you'd need a Bonus, not a "Penalty"... or am I reading this wrong? I have no idea what you means by "curve" here... and "never actually reches one" seems off, since a 13th Level Fighter needs a "1" to hit AC:7, for example.</p><p></p><p>Orcus, for example, has an AC of -6. This AC is not "reached as a penalty to the To Hit roll"... it is the AC of the creature. A low level character will probably require a roll Greater Than 20 to hit this creature.</p><p></p><p></p><p></p><p>I do believe some "to hit" numbers in 2E do in fact extend higher than 20... I may be wrong (I don't have my books in front of me). AD&D 1st Edition definitely has target to hit numbers that are above 20.</p><p></p><p></p><p></p><p>Again, on page 74 of the AD&D DMG, Armor Class actually begins at (10) and extends down to (-10). I have no idea what you mean by "second roll"... do you give an extra attack roll when an opponent has a very low AC? Also, what do you mean when you say Armor has "Dex" and "Str"... A "character" with a high Dex might have an AC modifier, but Str has never entered the picture as far as I know... and Armor itself has no Dex or Str attributes.</p><p></p><p></p><p></p><p>Not sure what you mean here. Is a peasant with AC:9 not "defending" themselves?</p><p></p><p></p><p></p><p>Again, I don't see "infinite scaling". There is a set 32 number range. Some AC "to hit" numbers are unattainable at lower levels... some are automatic successes at higher levels.</p><p></p><p>I'm not trying to be abrasive here, honestly... it's just that some of your terminology and references seemed flawed. I played AD&D for many years, and it worked perfectly fine... but you seem to be attributing some "perfections" to it, that the system actually didn't have.</p><p></p><p>Could you clarify?</p></blockquote><p></p>
[QUOTE="Dunnagin, post: 6227090, member: 6679036"] I may be confused by some of your wording here, could you clarify your meanings? According to page 74 of the AD&D DMG, a Zero Level Fighter needs a 26 to hit AC:-10 and a 17th Level Fighter needs a -6 to hit AC:10. I don't think this qualifies as a "finite 20 number line", in fact the span is described is 32 possible numbers... several of which are "auto misses" or "auto hits". In order to hit an Negative AC at lower levels, you'd need a Bonus, not a "Penalty"... or am I reading this wrong? I have no idea what you means by "curve" here... and "never actually reches one" seems off, since a 13th Level Fighter needs a "1" to hit AC:7, for example. Orcus, for example, has an AC of -6. This AC is not "reached as a penalty to the To Hit roll"... it is the AC of the creature. A low level character will probably require a roll Greater Than 20 to hit this creature. I do believe some "to hit" numbers in 2E do in fact extend higher than 20... I may be wrong (I don't have my books in front of me). AD&D 1st Edition definitely has target to hit numbers that are above 20. Again, on page 74 of the AD&D DMG, Armor Class actually begins at (10) and extends down to (-10). I have no idea what you mean by "second roll"... do you give an extra attack roll when an opponent has a very low AC? Also, what do you mean when you say Armor has "Dex" and "Str"... A "character" with a high Dex might have an AC modifier, but Str has never entered the picture as far as I know... and Armor itself has no Dex or Str attributes. Not sure what you mean here. Is a peasant with AC:9 not "defending" themselves? Again, I don't see "infinite scaling". There is a set 32 number range. Some AC "to hit" numbers are unattainable at lower levels... some are automatic successes at higher levels. I'm not trying to be abrasive here, honestly... it's just that some of your terminology and references seemed flawed. I played AD&D for many years, and it worked perfectly fine... but you seem to be attributing some "perfections" to it, that the system actually didn't have. Could you clarify? [/QUOTE]
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