Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6227238" data-attributes="member: 3192"><p>Looking back at this thread I can see how it might appear I was first replying to your post. I saw people posting on the topic while reading and decided to post by page 6. </p><p></p><p>I like to think declining AC is harder for the one calculating it (the ref), but better for the design of the game overall. Of course that depends on the intent of the game design. Regardless, the players try and roll high to hit, try and obtain lower classes of armor to better defend themselves, and take note of which rolled numbers are hitting others and which aren't. </p><p></p><p>Like any math there are all sorts of shortcuts and mental reminder cheats. And the only person who ever needs to know or use the system in the ref anyways. Players can feel it all out recognizing what armors are more durable, defensive, lighter, what creatures are harder to hit due to quickness and agility, and make necessary judgements on how difficult a straight up fight may be. Of course there are plenty of other factors to be on the lookout for besides just AC...</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6227238, member: 3192"] Looking back at this thread I can see how it might appear I was first replying to your post. I saw people posting on the topic while reading and decided to post by page 6. I like to think declining AC is harder for the one calculating it (the ref), but better for the design of the game overall. Of course that depends on the intent of the game design. Regardless, the players try and roll high to hit, try and obtain lower classes of armor to better defend themselves, and take note of which rolled numbers are hitting others and which aren't. Like any math there are all sorts of shortcuts and mental reminder cheats. And the only person who ever needs to know or use the system in the ref anyways. Players can feel it all out recognizing what armors are more durable, defensive, lighter, what creatures are harder to hit due to quickness and agility, and make necessary judgements on how difficult a straight up fight may be. Of course there are plenty of other factors to be on the lookout for besides just AC... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
Top