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What Has Caused the OSR Revival?
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<blockquote data-quote="Celebrim" data-source="post: 7377517" data-attributes="member: 4937"><p>[MENTION=90370]Zak S[/MENTION]: Ok, do you see the length of the essay just above this? Now you want to ask me three or four questions at once?</p><p></p><p>Yes, I can answer these questions, but please excuse me if I don't answer them all thoroughly just right now.</p><p></p><p>Let me make a couple of notes about some of your questions that I think are important just as a quick drive by right now.</p><p></p><p>If I'm not mistaken, "Fire on the Velvet Horizon" is system neutral and contains no stat blocks at all. I could use these monsters in OD&D or in 3e D&D or in GURP or in a White Wolf story teller system, just by putting some bones in the fluff. Now what I find really interesting about that is you seem to have by your question thoroughly destroyed the idea that people were going back to the old school because of some particular trait of the rules, since some of the things you first brought up as 'old school' are rules agnostic in the first place. </p><p></p><p>Moreover, you seem to be asserting here that 'Fire on the Velvet Horizon' is in some sense 'old school' despite not being familiar in terms of fluff or rules. So if neither the fluff nor the crunch is familiar, in what sense is it "old school" in the first place? I would suggest 'Fire on the Velvet Horizon' is not old school in any fashion, if you mean that it pertains to gaming as it took place prior to say 1990. It's very much 'new school', and has more in common with Volo's Guide or mid-90's grim dark or new weird fiction (which wasn't a big part of old school fantasy gaming), than it has to do with "old school".</p><p></p><p>And finally, I think it's reasonable to suggest that you could dress familiar things in new garments, and the new garments would not in and of themselves eliminate the question of nostalgia.</p><p></p><p>But don't mistake this short response for a full answer, or that the shortness of the response indicates I can't answer.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7377517, member: 4937"] [MENTION=90370]Zak S[/MENTION]: Ok, do you see the length of the essay just above this? Now you want to ask me three or four questions at once? Yes, I can answer these questions, but please excuse me if I don't answer them all thoroughly just right now. Let me make a couple of notes about some of your questions that I think are important just as a quick drive by right now. If I'm not mistaken, "Fire on the Velvet Horizon" is system neutral and contains no stat blocks at all. I could use these monsters in OD&D or in 3e D&D or in GURP or in a White Wolf story teller system, just by putting some bones in the fluff. Now what I find really interesting about that is you seem to have by your question thoroughly destroyed the idea that people were going back to the old school because of some particular trait of the rules, since some of the things you first brought up as 'old school' are rules agnostic in the first place. Moreover, you seem to be asserting here that 'Fire on the Velvet Horizon' is in some sense 'old school' despite not being familiar in terms of fluff or rules. So if neither the fluff nor the crunch is familiar, in what sense is it "old school" in the first place? I would suggest 'Fire on the Velvet Horizon' is not old school in any fashion, if you mean that it pertains to gaming as it took place prior to say 1990. It's very much 'new school', and has more in common with Volo's Guide or mid-90's grim dark or new weird fiction (which wasn't a big part of old school fantasy gaming), than it has to do with "old school". And finally, I think it's reasonable to suggest that you could dress familiar things in new garments, and the new garments would not in and of themselves eliminate the question of nostalgia. But don't mistake this short response for a full answer, or that the shortness of the response indicates I can't answer. [/QUOTE]
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