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What Has Caused the OSR Revival?
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<blockquote data-quote="pming" data-source="post: 7377756" data-attributes="member: 45197"><p>Hiya!</p><p></p><p><strong>OSR: Re: "The Nostalgia Defense"</strong>. I generally just dismiss this defense/excuse/reason. The main reason is that I still DM 1e/HM campaigns; just started one a month ago, session 4 is Sunday. All four of my players aren't "old school" in that they learned either at the very tail end of 2e or beginning of 3e (actually, one did start with 1e...but that was only because my bro was running it, during the end of 2e). They all prefer 1e/HM over 3e/PF/5e. Can't be nostalgia talking because they don't have any. Besides, I personally prefer 1e/HM over any other version of AD&D (including 3e+ in there). And, as I've never stopped playing 1e...it can't really be "nostalgic", can it?</p><p></p><p><strong>"Yes you can" or "No you can't"</strong>: I am absolutely fascinated that some people could have been playing as long as me (almost 40 years now, since '80), started with B/X and 1e...and have <em><strong>VASTLY </strong></em>different expectations and thoughts on those systems! Extraordinary...! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In my game, since day one waaaaay back when the 1e DMG wasn't even out yet... I read 1e as "If there isn't a rule, make it up! If a player wants to have his PC try something...have him/her roll a Save or roll a d20 and equal/under a stat. Keep the game going!". The idea was that, over time, a DM's skill at adjudicating situations would get better and better. A superior DM would know what "works and doesn't work" and develop his/her own methods for running their Campaign. Back in those days, yeah, DM's had "their own Campaigns"; usually their own worlds, but also their own 'take' on City State, Greyhawk, Tekumel (sp?), etc. I *loved* hearing about how other DM's created this or that, or how they handled some particular rule, spell, or monster, etc. There was variety in DM'ing "style and capability". IMNSHO, much more than in today's "modern RPG expectations of DM'ing"...but that probably <em>IS </em>nostalgia talking! ...maybe... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The fact that there even was/is an OSR Revival proves one thing; people like variety. I enjoy 1e/HM...and I enjoy 5e D&D...and I enjoy many other game systems. I am one of those who firmly believe that yes, a systems mechanics <strong><em>do</em></strong> affect the feel of a game. Often as much or more than what the DM interjects into it!</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7377756, member: 45197"] Hiya! [B]OSR: Re: "The Nostalgia Defense"[/B]. I generally just dismiss this defense/excuse/reason. The main reason is that I still DM 1e/HM campaigns; just started one a month ago, session 4 is Sunday. All four of my players aren't "old school" in that they learned either at the very tail end of 2e or beginning of 3e (actually, one did start with 1e...but that was only because my bro was running it, during the end of 2e). They all prefer 1e/HM over 3e/PF/5e. Can't be nostalgia talking because they don't have any. Besides, I personally prefer 1e/HM over any other version of AD&D (including 3e+ in there). And, as I've never stopped playing 1e...it can't really be "nostalgic", can it? [B]"Yes you can" or "No you can't"[/B]: I am absolutely fascinated that some people could have been playing as long as me (almost 40 years now, since '80), started with B/X and 1e...and have [I][B]VASTLY [/B][/I]different expectations and thoughts on those systems! Extraordinary...! :) In my game, since day one waaaaay back when the 1e DMG wasn't even out yet... I read 1e as "If there isn't a rule, make it up! If a player wants to have his PC try something...have him/her roll a Save or roll a d20 and equal/under a stat. Keep the game going!". The idea was that, over time, a DM's skill at adjudicating situations would get better and better. A superior DM would know what "works and doesn't work" and develop his/her own methods for running their Campaign. Back in those days, yeah, DM's had "their own Campaigns"; usually their own worlds, but also their own 'take' on City State, Greyhawk, Tekumel (sp?), etc. I *loved* hearing about how other DM's created this or that, or how they handled some particular rule, spell, or monster, etc. There was variety in DM'ing "style and capability". IMNSHO, much more than in today's "modern RPG expectations of DM'ing"...but that probably [I]IS [/I]nostalgia talking! ...maybe... ;) The fact that there even was/is an OSR Revival proves one thing; people like variety. I enjoy 1e/HM...and I enjoy 5e D&D...and I enjoy many other game systems. I am one of those who firmly believe that yes, a systems mechanics [B][I]do[/I][/B] affect the feel of a game. Often as much or more than what the DM interjects into it! ^_^ Paul L. Ming [/QUOTE]
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