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What Has Caused the OSR Revival?
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<blockquote data-quote="Celebrim" data-source="post: 7378399" data-attributes="member: 4937"><p>I'll deal with the other chip on your shoulder when I have the time (probably not before this Wednesday because I need to prep for a game and well, life), but no it's not a massive goal post shift. It's exactly the same stance I've had the whole time. I am perfectly happy to repeat my thesis statement, "Typically, if a system doesn't explicitly call out that something is possible, it effectively forbids it." I haven't backed away from that one inch. Notice, I didn't say the system literally forbids it. I didn't say that the system actually forbids it. I said that it effectively forbids it. By that I mean that for all practical purposes, "Sir Not Appearing in these Rules" will be the aptly named "Sir Not Appearing in this game." </p><p></p><p>The rest of your post is equally you so eager to play "gotcha" because I've stepped on your pet peeve, that you aren't taking any care to actually review what you are saying.</p><p></p><p></p><p></p><p>Your conflating content implied by the game with content not implied by the game. Your confusing fluff with crunch. You are just confused.</p><p></p><p></p><p></p><p>Now you are just quibbling. I would be happy to accept that the level of empowerment of the player is non-zero. That doesn't mean that concrete provisions do not empower the player, and here you admit that they do, so you know what, I've already won this argument and its just going to take you a while to realize that.</p><p></p><p></p><p></p><p>I told you that the argument was longer than I had time for. And beyond that, I've since learned from reading the thread that you don't actually have a rational reason behind your arguments. You're convinced that I hold a position I do not in fact hold, and it's that position I don't in fact hold that you are actually arguing against. I'm quite happy to agree that a lot of the OSR content is really good. I see no conflict in saying that nostalgia is the main reason for the come back and that a lot of the content provided to the players experiencing that nostalgia and desire to get back to an older way of playing is also really good. I played 1e for ages. I was just in a conversation at work a few days ago where I was trying to explain why the old content was largely better than anything printed more recently. I myself have never completely disengaged from 1e or from viewing modern gaming through what you might call an 'old school' lens. But that doesn't mean that the revival isn't largely a result of nostalgia. And yes, I can address your other complaints. But right now I have better things to do.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7378399, member: 4937"] I'll deal with the other chip on your shoulder when I have the time (probably not before this Wednesday because I need to prep for a game and well, life), but no it's not a massive goal post shift. It's exactly the same stance I've had the whole time. I am perfectly happy to repeat my thesis statement, "Typically, if a system doesn't explicitly call out that something is possible, it effectively forbids it." I haven't backed away from that one inch. Notice, I didn't say the system literally forbids it. I didn't say that the system actually forbids it. I said that it effectively forbids it. By that I mean that for all practical purposes, "Sir Not Appearing in these Rules" will be the aptly named "Sir Not Appearing in this game." The rest of your post is equally you so eager to play "gotcha" because I've stepped on your pet peeve, that you aren't taking any care to actually review what you are saying. Your conflating content implied by the game with content not implied by the game. Your confusing fluff with crunch. You are just confused. Now you are just quibbling. I would be happy to accept that the level of empowerment of the player is non-zero. That doesn't mean that concrete provisions do not empower the player, and here you admit that they do, so you know what, I've already won this argument and its just going to take you a while to realize that. I told you that the argument was longer than I had time for. And beyond that, I've since learned from reading the thread that you don't actually have a rational reason behind your arguments. You're convinced that I hold a position I do not in fact hold, and it's that position I don't in fact hold that you are actually arguing against. I'm quite happy to agree that a lot of the OSR content is really good. I see no conflict in saying that nostalgia is the main reason for the come back and that a lot of the content provided to the players experiencing that nostalgia and desire to get back to an older way of playing is also really good. I played 1e for ages. I was just in a conversation at work a few days ago where I was trying to explain why the old content was largely better than anything printed more recently. I myself have never completely disengaged from 1e or from viewing modern gaming through what you might call an 'old school' lens. But that doesn't mean that the revival isn't largely a result of nostalgia. And yes, I can address your other complaints. But right now I have better things to do. [/QUOTE]
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