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What Has Caused the OSR Revival?
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<blockquote data-quote="Ancalagon" data-source="post: 7380165" data-attributes="member: 23"><p>Hello again! Sorry for not replying earlier - I had an OSR game to run! </p><p></p><p>... in 5e...</p><p>... using a 2nd ed module. But whatever. That is not important, the chicken is important!</p><p></p><p>... there was no chicken this week.</p><p></p><p></p><p></p><p>Well let's see, what is his core thesis... the crux of what he is saying</p><p></p><p></p><p></p><p></p><p></p><p>Hmm, seems I was right! (I'll note I used the "generic someone" vs his "people" (implied by "being popular") but whatever). So does this statement - that the quality of the mechanics is not the main factor behind the popularity of a game - imply that people are lying? Does it? Really? Because it seems that's what he was trying to say, and I deduced his intent. </p><p></p><p>But perhaps you did as well?</p><p></p><p></p><p></p><p>Apparently not. For whatever reason - he misspoke, you misread, the Illuminati - your interpretation of his point was incorrect. It's ok. We humans miscommunicate ALL the time!. So it's time to let it go, let go!</p><p></p><p>*summon high charisma frost elemental*</p><p></p><p>ahem. I blame the lack of chicken.... The chicken! I forgot all about the chicken.</p><p></p><p>So earlier you said that my analogy was wrong, that is should be </p><p></p><p></p><p></p><p>BUT he still would be right! First the notion that I tried all the other restaurants is ridiculous. Of course I didn't. How could I (unless I live in a small town). And even though the restaurant wasn't near my house the first time I tried it (note: it was near my house), it was still "near" me. It had to be accessible. Otherwise I never ever would have eaten there. And I keep eating there because it's near my house. Geography matters!</p><p></p><p>Of course it's not the only reason I like it! But it's a major factor why I actually eat there. The best beef I ever had was in a restaurant in Houston. But that's over a thousand km away. Even though I would love to, I just can't have that tasty tasty beef... </p><p></p><p></p><p></p><p>I'm sorry to hear that. There has been a lot of very creative things in the OSR realm and I for one am thankful for it.</p><p></p><p></p><p></p><p>This is an aside, but this implies lack of experience with many systems. They may not be best place to say which is the best system. But I'm not sure many of us are. I've played 2nd, 3.X, pathfinder, a tiny bit of 4, 5e, I run a Yoon-Suin game, I read the rule cylopedia, I ran warhammer 2nd ed extensively - in and out of the warhammer setting, hero, gurps, exalted, traveler, looked into Fate, other games I forget... and I'm sure that is really a pretty humble sampling compared to the vast array of systems out there. </p><p></p><p></p><p></p><p>Interesting blog. I'll note two things - one we've gone from the general "people", "someone" etc to the particular - this guy. Second... I find his post rather interesting, but I am struck about how a lot of the problems, and solutions, aren't really mechanically derived! They are more about... the philosophy of adventuring, GMing, adventure design. He talks about lack of creativity, railroading, bored players... and talks about blogging, inspiration, community. Those are all great, wonderful things... but are they mechanics? </p><p></p><p>... are we even talking about the same thing at all?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7380165, member: 23"] Hello again! Sorry for not replying earlier - I had an OSR game to run! ... in 5e... ... using a 2nd ed module. But whatever. That is not important, the chicken is important! ... there was no chicken this week. Well let's see, what is his core thesis... the crux of what he is saying Hmm, seems I was right! (I'll note I used the "generic someone" vs his "people" (implied by "being popular") but whatever). So does this statement - that the quality of the mechanics is not the main factor behind the popularity of a game - imply that people are lying? Does it? Really? Because it seems that's what he was trying to say, and I deduced his intent. But perhaps you did as well? Apparently not. For whatever reason - he misspoke, you misread, the Illuminati - your interpretation of his point was incorrect. It's ok. We humans miscommunicate ALL the time!. So it's time to let it go, let go! *summon high charisma frost elemental* ahem. I blame the lack of chicken.... The chicken! I forgot all about the chicken. So earlier you said that my analogy was wrong, that is should be BUT he still would be right! First the notion that I tried all the other restaurants is ridiculous. Of course I didn't. How could I (unless I live in a small town). And even though the restaurant wasn't near my house the first time I tried it (note: it was near my house), it was still "near" me. It had to be accessible. Otherwise I never ever would have eaten there. And I keep eating there because it's near my house. Geography matters! Of course it's not the only reason I like it! But it's a major factor why I actually eat there. The best beef I ever had was in a restaurant in Houston. But that's over a thousand km away. Even though I would love to, I just can't have that tasty tasty beef... I'm sorry to hear that. There has been a lot of very creative things in the OSR realm and I for one am thankful for it. This is an aside, but this implies lack of experience with many systems. They may not be best place to say which is the best system. But I'm not sure many of us are. I've played 2nd, 3.X, pathfinder, a tiny bit of 4, 5e, I run a Yoon-Suin game, I read the rule cylopedia, I ran warhammer 2nd ed extensively - in and out of the warhammer setting, hero, gurps, exalted, traveler, looked into Fate, other games I forget... and I'm sure that is really a pretty humble sampling compared to the vast array of systems out there. Interesting blog. I'll note two things - one we've gone from the general "people", "someone" etc to the particular - this guy. Second... I find his post rather interesting, but I am struck about how a lot of the problems, and solutions, aren't really mechanically derived! They are more about... the philosophy of adventuring, GMing, adventure design. He talks about lack of creativity, railroading, bored players... and talks about blogging, inspiration, community. Those are all great, wonderful things... but are they mechanics? ... are we even talking about the same thing at all? [/QUOTE]
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