Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7380622" data-attributes="member: 996"><p>It strikes me as relating an experience in personal growth. He went from an isolated teenager, to an engaged adult. Nod. He certainly had no reason to be even second-hand 'nostalgic' for the D&D of the 80s, a perfect example of what Zak has been talking past me about... Nope, they're not mechanics, nor directly attributable to mechanics. Mostly attitude, or as I said above 'engagement.' I think it illustrates what I was saying about players generally seeking the experience of a game, and judging the game by that experience, rather than looking for superior mechanics, and analyzing each game from that perspective. (Of course, I make that generalization as someone who is an exception to it.)</p><p></p><p>Sure doesn't seem like it. </p><p></p><p> That'd be a re-railment, yes?</p><p></p><p>I'm game...</p><p></p><p>The comparative popularity of OSR is part of the fad-cycling of our little hobby. Nostalgia may not feel like the right label for those of us who have been with it the whole time, but it's pretty close: the <em>appeal of OSR is it's similarity to the game of the past...</em> </p><p>I mean, isn't that the point of labeling it 'OSR' in the first place? </p><p>It's not the New Wave Revolution, it's the Old School </p><p></p><p>D&D was a fad, fads flop, and when they do people always say they're dead & gone for good. Then the fad comes back, and people always say its here to stay. </p><p></p><p> But, really, it's only the popular perception that cycles, the core enthusiasts stick around through the whole cycle, it's not nostalgia for them (OK, us, in this case), because it's not in the past, it's been our present the whole time. Nostalgia lures in returning fans who remember the original fad and associate it with a happier/more-hopeful/whatever time of their youth. Nostalgia can be the occasional pang for us long-timers, too, but we're already deeply committed. For some ongoing & returning players, that nostalgia shines through and informs their engagement with the hobby, making it about being 'true' to the legacy or school or however they choose to put it, of the past. That resonates with some folks, puts off others, it's a thing, but not the thing that makes the come-back happen. </p><p></p><p>Really, there is no 'the thing,' fads and their comebacks are a confluence of cultural events that generate excitement and buzz that lasts for a while.</p><p></p><p>D&D's come-back could have been in the early oughts, that'd've been closer to the typical 20 year cycle, but the D&D - d20 - of the day didn't lure back returning players the way 5e has been doing, so the cycle that builds to a come-back - Returning Fans coming back to the hobby, finding Hard Core fans keeping the faith, and generating buzz and excitement that draws in New Blood - was broken. </p><p>OSRIC dropped in 2006 into what was essentially a vacuum: no other version of D&D or d20 quite catered to Returning players' expectations and sensibilities (Hackmaster was as much a parodying as catering, IMHO). Eventually, in 2010, WotC reacted to OSR's success by throwing a classic cover on a basic set (filled with very un-classic rules) and putting out re-prints of AD&D - it did not go well, and D&D retired from the field for a couple of years to emerge as the gloriously come-back-ready 5e. That has been going well. Really well.</p><p></p><p>OSR was obviously part of that, arguably a critical part, and presumably still benefits from all the buzz and attitude that WotC's mishandling of it's brand generated.</p><p></p><p>And, it's not like that's the whole story. There were shady back-room business fiascos at Hasbro, there was division in the hard-core ranks, books were burned and friendships ended... </p><p>...but, there's also been a longer term trend towards nerd culture mainstreaming. RPGing, if you think of it broadly, has already mainstreamed - CRPGs and MMORPGs, but still the mainstream no longer thinks RPG only stands for Rocket-Propelled Grenade. TTRPGing has missed the mainstream boat several times, it (and LARPs) might have gone mainstream in the 90s if Kindred had taken off instead of Buffy, for instance, propelling WWGS & MET/Storyteller to take D&D's place as the only RPG with mainstream name recognition. Or, it could've happened when d20 went open-source, if the d20 systems had been much more accessible. Or it could have happened when D&D, itself did get much more accessible to new players, if the reaction against those changes hadn't poisoned the community. But, until recently, through bizarre comedies of errors and perfect storms, it didn't. </p><p></p><p>The last couple years Boardgames have staged a huge resurgence, as well, dwarfing TTRPGs, but giving them a chance at greater mainstream exposure at gaming stores everywhere - that has also helped. 5e D&D has buzz going at the same time, generated by happy Returning players, and isn't hated by any fragment of the Hard-Core enough to poison the well, it's drawing in New players and moving units like the hobby hasn't since the fad years (though still not equal to what it was doing in the fad years). </p><p>As the even-more-authentic-than-official-D&D D&D-alternative, OSR can only benefit from that environment.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7380622, member: 996"] It strikes me as relating an experience in personal growth. He went from an isolated teenager, to an engaged adult. Nod. He certainly had no reason to be even second-hand 'nostalgic' for the D&D of the 80s, a perfect example of what Zak has been talking past me about... Nope, they're not mechanics, nor directly attributable to mechanics. Mostly attitude, or as I said above 'engagement.' I think it illustrates what I was saying about players generally seeking the experience of a game, and judging the game by that experience, rather than looking for superior mechanics, and analyzing each game from that perspective. (Of course, I make that generalization as someone who is an exception to it.) Sure doesn't seem like it. That'd be a re-railment, yes? I'm game... The comparative popularity of OSR is part of the fad-cycling of our little hobby. Nostalgia may not feel like the right label for those of us who have been with it the whole time, but it's pretty close: the [i]appeal of OSR is it's similarity to the game of the past...[/i] I mean, isn't that the point of labeling it 'OSR' in the first place? It's not the New Wave Revolution, it's the Old School D&D was a fad, fads flop, and when they do people always say they're dead & gone for good. Then the fad comes back, and people always say its here to stay. But, really, it's only the popular perception that cycles, the core enthusiasts stick around through the whole cycle, it's not nostalgia for them (OK, us, in this case), because it's not in the past, it's been our present the whole time. Nostalgia lures in returning fans who remember the original fad and associate it with a happier/more-hopeful/whatever time of their youth. Nostalgia can be the occasional pang for us long-timers, too, but we're already deeply committed. For some ongoing & returning players, that nostalgia shines through and informs their engagement with the hobby, making it about being 'true' to the legacy or school or however they choose to put it, of the past. That resonates with some folks, puts off others, it's a thing, but not the thing that makes the come-back happen. Really, there is no 'the thing,' fads and their comebacks are a confluence of cultural events that generate excitement and buzz that lasts for a while. D&D's come-back could have been in the early oughts, that'd've been closer to the typical 20 year cycle, but the D&D - d20 - of the day didn't lure back returning players the way 5e has been doing, so the cycle that builds to a come-back - Returning Fans coming back to the hobby, finding Hard Core fans keeping the faith, and generating buzz and excitement that draws in New Blood - was broken. OSRIC dropped in 2006 into what was essentially a vacuum: no other version of D&D or d20 quite catered to Returning players' expectations and sensibilities (Hackmaster was as much a parodying as catering, IMHO). Eventually, in 2010, WotC reacted to OSR's success by throwing a classic cover on a basic set (filled with very un-classic rules) and putting out re-prints of AD&D - it did not go well, and D&D retired from the field for a couple of years to emerge as the gloriously come-back-ready 5e. That has been going well. Really well. OSR was obviously part of that, arguably a critical part, and presumably still benefits from all the buzz and attitude that WotC's mishandling of it's brand generated. And, it's not like that's the whole story. There were shady back-room business fiascos at Hasbro, there was division in the hard-core ranks, books were burned and friendships ended... ...but, there's also been a longer term trend towards nerd culture mainstreaming. RPGing, if you think of it broadly, has already mainstreamed - CRPGs and MMORPGs, but still the mainstream no longer thinks RPG only stands for Rocket-Propelled Grenade. TTRPGing has missed the mainstream boat several times, it (and LARPs) might have gone mainstream in the 90s if Kindred had taken off instead of Buffy, for instance, propelling WWGS & MET/Storyteller to take D&D's place as the only RPG with mainstream name recognition. Or, it could've happened when d20 went open-source, if the d20 systems had been much more accessible. Or it could have happened when D&D, itself did get much more accessible to new players, if the reaction against those changes hadn't poisoned the community. But, until recently, through bizarre comedies of errors and perfect storms, it didn't. The last couple years Boardgames have staged a huge resurgence, as well, dwarfing TTRPGs, but giving them a chance at greater mainstream exposure at gaming stores everywhere - that has also helped. 5e D&D has buzz going at the same time, generated by happy Returning players, and isn't hated by any fragment of the Hard-Core enough to poison the well, it's drawing in New players and moving units like the hobby hasn't since the fad years (though still not equal to what it was doing in the fad years). As the even-more-authentic-than-official-D&D D&D-alternative, OSR can only benefit from that environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Has Caused the OSR Revival?
Top